Hey gang,
I've been having a lot of issues related to a jump ability. Basically what I have right now is a jump ability that works fine, but all that it does is move the unit up and then back down (or nothing :P ). What I would like it to do is enable the unit to jump down a cliff and over small obstacles when they jump in front of the cliff or obstacle. I've tried just adding the reaper cliff jump behavior but that doesnt seem to work. I've also tried doing it through triggers but that doesnt seem to work either... any suggestions?
I believe I've actually narrowed my issue down to the model itself. Thats the really odd thing, I never thought actors or models had anything to do with this, but sure enough, if I have my model be a marine, it will hit normally, but if I change the model (and only the model) to the Haven tree, it hits it only at the ground...
I'm having this issue with the Destructible Tree, anyone have any tutorials or suggestions? The impact location attachment does seem to change anything
I am also having an issue changing the tint color of anything. I know I'm doing something wrong, but I'm not sure what. When I've attempted to change it I would go into the actors events field and try to set tint color to whatever, but it wont work. For example; I would like to change the Bio Plasmid Discharge Attack Impact to anything but that lime green.
Hey guys, I've just created a new weapon with a custom missile and all of that good stuff. The problem that I'm having is that I can't get the missile to not start and end on the ground. Yes, I've done research and attempted to fix it by changing the Target- Lauch Site Ops on the actor, and no luck. Any suggestions?
Update: I figured out a different way by just changing the model height of the missile when it is created, now it just hits the guys feet that it is launched at. It works but its probably not the "right" way to do it.
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Thanks for the replys. I will look into them
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I've done all of that and still no dice. Did you do anything else to change the behavior or unit?
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Ok, seriously guys... I've seen something like this done before... I just need to know how. Please help
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That's awesome! How did you do that exactly?
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Hey gang, I've been having a lot of issues related to a jump ability. Basically what I have right now is a jump ability that works fine, but all that it does is move the unit up and then back down (or nothing :P ). What I would like it to do is enable the unit to jump down a cliff and over small obstacles when they jump in front of the cliff or obstacle. I've tried just adding the reaper cliff jump behavior but that doesnt seem to work. I've also tried doing it through triggers but that doesnt seem to work either... any suggestions?
0
I believe I've actually narrowed my issue down to the model itself. Thats the really odd thing, I never thought actors or models had anything to do with this, but sure enough, if I have my model be a marine, it will hit normally, but if I change the model (and only the model) to the Haven tree, it hits it only at the ground...
0
I'm having this issue with the Destructible Tree, anyone have any tutorials or suggestions? The impact location attachment does seem to change anything
0
I figured out the launch site, thank you for the help. But does anyone have an answer for the color question I have?
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I am also having an issue changing the tint color of anything. I know I'm doing something wrong, but I'm not sure what. When I've attempted to change it I would go into the actors events field and try to set tint color to whatever, but it wont work. For example; I would like to change the Bio Plasmid Discharge Attack Impact to anything but that lime green.
0
Hey guys, I've just created a new weapon with a custom missile and all of that good stuff. The problem that I'm having is that I can't get the missile to not start and end on the ground. Yes, I've done research and attempted to fix it by changing the Target- Lauch Site Ops on the actor, and no luck. Any suggestions?
Update: I figured out a different way by just changing the model height of the missile when it is created, now it just hits the guys feet that it is launched at. It works but its probably not the "right" way to do it.