Hi I am working on making my first map. Found that useing another tower defence map to start with might make things more easy for me but i ran into a problem... All structures are set to a instant Spawn of structures. I realy want to be able to change some of the build times. I have Tried to ajust the time at the bottom of the ability but seems to have no effect. The type of units are zerg and there is a custom "Overseer-summon" ability in the map. The original map is Spine Lurker Defence X by ProxyTooMuch. I made alot of changes to the map and triggers so far but realy suck at the data editor. Any help would be much appriciated.
In the starcraft 2 map editor all build times are found in the abilities used to make them and not on the units. In the ability you should be able to see INFO and by double clicking on it see the list of buildings. When you click on the buildings in there you will see build time listed near the bottom. You can even set cost and requirements in that area.
Thats what i was trying i ujusted the time to 100.0 and still no effect the unit spawns instanly. i am using alot of someone elses code and data and not sure what is going on that is making it skip this build time.
You can attach it directly to your post with the attachment paperclip (you can only attach to a post or PM after it has already been posted for some reason)
I'll get to your map after I get home and get some pizza.
After taking a 20 minute look here it seems like only certain units are effected by this instant build. I'm thinking, after looking at the trigger library, that the creator of this map custom coded the instant spawn directly into the library along with so many other functions ;0. I'm afraid my knowledge of the trigger libraries is very limited at this time. :(
I had a look at this, not too hard to fix. The underlying issue is that the spawn ability of your overseer is treated at a 'Build' rather than 'Train' ability, so you therefore have to treat everything it creates as a structure. As the 'Build in Progress' ability has been removed from all of the things that the Overseer can spawn, they are ignoring the build timer. Give them this ability, and put it at the top of the list, and they will work as expected.
If you want the overseer to have to remain present for the duration of construction, just give the 'Overseer - Summon' ability the 'Worker maintained' flag. You will also need to play around with the actors if you want them to spawn/build as they do in the main game.
Hi I am working on making my first map. Found that useing another tower defence map to start with might make things more easy for me but i ran into a problem... All structures are set to a instant Spawn of structures. I realy want to be able to change some of the build times. I have Tried to ajust the time at the bottom of the ability but seems to have no effect. The type of units are zerg and there is a custom "Overseer-summon" ability in the map. The original map is Spine Lurker Defence X by ProxyTooMuch. I made alot of changes to the map and triggers so far but realy suck at the data editor. Any help would be much appriciated.
In the starcraft 2 map editor all build times are found in the abilities used to make them and not on the units. In the ability you should be able to see INFO and by double clicking on it see the list of buildings. When you click on the buildings in there you will see build time listed near the bottom. You can even set cost and requirements in that area.
Thats what i was trying i ujusted the time to 100.0 and still no effect the unit spawns instanly. i am using alot of someone elses code and data and not sure what is going on that is making it skip this build time.
Maybe I could look the map over if you link it here
That Would be awesome i just need to upload it somewhere so i can link it... or you have a email i could send it too?
You can attach it directly to your post with the attachment paperclip (you can only attach to a post or PM after it has already been posted for some reason)
I'll get to your map after I get home and get some pizza.
ok thanks man
After taking a 20 minute look here it seems like only certain units are effected by this instant build. I'm thinking, after looking at the trigger library, that the creator of this map custom coded the instant spawn directly into the library along with so many other functions ;0. I'm afraid my knowledge of the trigger libraries is very limited at this time. :(
Damn =/ Well thanks a bunch for trying
Hey there.
I had a look at this, not too hard to fix. The underlying issue is that the spawn ability of your overseer is treated at a 'Build' rather than 'Train' ability, so you therefore have to treat everything it creates as a structure. As the 'Build in Progress' ability has been removed from all of the things that the Overseer can spawn, they are ignoring the build timer. Give them this ability, and put it at the top of the list, and they will work as expected.
If you want the overseer to have to remain present for the duration of construction, just give the 'Overseer - Summon' ability the 'Worker maintained' flag. You will also need to play around with the actors if you want them to spawn/build as they do in the main game.
Good luck with the map.
Sweet it works thank you so much spent hours and could not figure that out
No worries. :)