That is because the serpent segments link to a specific head SOp actor and by duping it the dupes are not linking correctly. Find the associated SOps and fix them.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Aha, I didn't realize the SOp Segments were actually actors, and they each refer back to the base Viper actor, not the new one (I thought they were just attachment points on the model). I'll try cloning those and report back once I do.
I'm trying to make a new unit using the Viper as a base, but whenever I do, I get the following error when I try to place one in the map:
[9/15/2013 9:19:38 PM] Warning: USER: 0x0A68629B CActorSiteOpSerpentSegment[SOpSerpentSegmentViper0] Cannot find serpent head. [9/15/2013 9:19:38 PM] Warning: USER: CActorSiteOpSerpentSegment[SOpSerpentSegmentViper0] failed to initialize. [9/15/2013 9:19:38 PM] USER: [ 15f 13] CActorUnit[ViperClone] Could not initialize hosted attach Seg0. Could not initialize siteOps.
Does anyone know what is causing this and how to fix it? Thanks.
That is because the serpent segments link to a specific head SOp actor and by duping it the dupes are not linking correctly. Find the associated SOps and fix them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Aha, I didn't realize the SOp Segments were actually actors, and they each refer back to the base Viper actor, not the new one (I thought they were just attachment points on the model). I'll try cloning those and report back once I do.
@Nallethe: Go
Yep, it worked like a charm, thanks!