This time, I'm making skillshots. The spells works nicely, but i find the targeting cursor quite disappointing. It's actually a Quad type actor based on the one used for Kerrigan's psi dash or whathever. The problem is that the end of the cursor is locked on the mouse, and the start is not locked on the caster.
I'd like it to work like Raynor's penetrator round cursor, which means end locked on maximum distance and start locked on target, but with HotS Quad visual (to make different sizes).
The difference would be that your unit would cast the ability on the spot and not run in range anymore, which would be exactly as the cursor indicates. With your current setup, it displays the cursor exactly where the ability would be executed, when your unit is finished running in range.
Okay for the start, but the end is still on the cursor's position. I'll continue to search a bit.
You can use a static model instead, like the laser splat used by Raynor's Railgun Snipe. I don't know, if the HotS visuals support this, though. Maybe you can make them use a specific size, but I wouldn't know how.
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And the caster still moves to have the target point visible before casting.
This can be changed in the ability flags, I believe.
Hello again, gentlemen.
This time, I'm making skillshots. The spells works nicely, but i find the targeting cursor quite disappointing. It's actually a Quad type actor based on the one used for Kerrigan's psi dash or whathever. The problem is that the end of the cursor is locked on the mouse, and the start is not locked on the caster. I'd like it to work like Raynor's penetrator round cursor, which means end locked on maximum distance and start locked on target, but with HotS Quad visual (to make different sizes).
Is it possible ?
Make the range of the ability infinite (= 500).
The difference would be that your unit would cast the ability on the spot and not run in range anymore, which would be exactly as the cursor indicates. With your current setup, it displays the cursor exactly where the ability would be executed, when your unit is finished running in range.
Okay for the start, but the end is still on the cursor's position. I'll continue to search a bit.
And the caster still moves to have the target point visible before casting.
You can use a static model instead, like the laser splat used by Raynor's Railgun Snipe. I don't know, if the HotS visuals support this, though. Maybe you can make them use a specific size, but I wouldn't know how.
This can be changed in the ability flags, I believe.