When I change the effect flag and uncheck channelled, I can move around and it works as I want but the unit is still on the ground and attackable and it looks really wierd because it stretches the legs a lot, so he floats up and the legs stay on ground stretched. It's the only thing I've found that allows me to move around though.
EDIT: And looking at the graviton beam behaviour all the movement speed multipliers are set at 1, so I'm still puzzled what is making the guy stay still.
Because I think unchecking channeled under flags for anti gravity (persistant) effect stops a sequence of events including the movement paralysis, and whatever makes the unit float correctly. So I just need to find the movemnt stopper and fix it up, but can't see it anywhere.
When I change the effect flag and uncheck channelled, I can move around and it works as I want but the unit is still on the ground and attackable and it looks really wierd because it stretches the legs a lot, so he floats up and the legs stay on ground stretched. It's the only thing I've found that allows me to move around though.
EDIT: And looking at the graviton beam behaviour all the movement speed multipliers are set at 1, so I'm still puzzled what is making the guy stay still.
Because I think unchecking channeled under flags for anti gravity (persistant) effect stops a sequence of events including the movement paralysis, and whatever makes the unit float correctly. So I just need to find the movemnt stopper and fix it up, but can't see it anywhere.
The Height Behavior which is applied to the target is linked to the Channeling aspect of the ability/persistent. If you uncheck every channeled/channeling flag it should work.
edit:
Oh, but of course it doesn't remove the behavior automatically anymore, so you have to manually remove it when the duration ends or the phoenix dies or something.
How do I make a trigger activate when an effect duration ends? I can't find any Events for that. Do you happen to know which effect has the duration to the move?
In the end I got it so that it lifts the guy up and I can move around normally and that all works, but yer the guy stays in the air after (because behaviour is still active) So now just need to sort out the trigger to drop the guy at the right time. Also how do I make the trigger affect the guy that the ability was used on, cant see the right thing under function or is it triggering unit?
Thanks guys
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Hi, does anyone know how to allow the casting unit, a dark templer in my case move while using graviton beam? ATM he just stays there doing nothing.
Stop it being a channelled ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
When I change the effect flag and uncheck channelled, I can move around and it works as I want but the unit is still on the ground and attackable and it looks really wierd because it stretches the legs a lot, so he floats up and the legs stay on ground stretched. It's the only thing I've found that allows me to move around though.
EDIT: And looking at the graviton beam behaviour all the movement speed multipliers are set at 1, so I'm still puzzled what is making the guy stay still.
Because I think unchecking channeled under flags for anti gravity (persistant) effect stops a sequence of events including the movement paralysis, and whatever makes the unit float correctly. So I just need to find the movemnt stopper and fix it up, but can't see it anywhere.
The Height Behavior which is applied to the target is linked to the Channeling aspect of the ability/persistent. If you uncheck every channeled/channeling flag it should work.
edit: Oh, but of course it doesn't remove the behavior automatically anymore, so you have to manually remove it when the duration ends or the phoenix dies or something.
@Bommes: Go
How do I make a trigger activate when an effect duration ends? I can't find any Events for that. Do you happen to know which effect has the duration to the move?
Thanks
In the end I got it so that it lifts the guy up and I can move around normally and that all works, but yer the guy stays in the air after (because behaviour is still active) So now just need to sort out the trigger to drop the guy at the right time. Also how do I make the trigger affect the guy that the ability was used on, cant see the right thing under function or is it triggering unit?
Thanks guys