I zipped through 3 different tutorials found online. I went back through the tutorials 3 times each or more, to make sure I did everything right. I also read the comments on such pages.
I can't get my upgrades to cost more each time I buy them. It goes like this:
Any help on this subject. More of a solution? I've seen others struggle with this. Sometimes modifying the "max value". If anyone has had the same issue with accumulative cost please reply.
Currently I use a trigger that gives the player +minerals per second. The minerals given are reduced as time passes to mimic the feeling that the cost of upgrades gets more steep past level 3. Its the only solution I could come up with.
I found the problem. I'll post a comment on the tutorial, found on mapster, for the solution I found. If someone was wondering what it was, its>
when adding the ability/evo chamber(research) technology resource cost (minerals): add 100,
make sure the folder its in is the correct folder. For me, it was research 06, for zerg carapace lvl 3.
So in the field box, with the editor i use. it shows this..
(folder) Info (Research 01)
folder is expanded, showing contents*
(folder) Info (Research 10)
folder is expanded, showing contents*
(folder) Info (Research 11)
folder is expanded, showing contents*
I scrolled down, way down, to this folder>
(folder) Info (Research6)
Spelled as " Info (Research6)".
NOT "Info (Research 06)"
-SOLVED
I zipped through 3 different tutorials found online. I went back through the tutorials 3 times each or more, to make sure I did everything right. I also read the comments on such pages.
I can't get my upgrades to cost more each time I buy them. It goes like this:
Zerg Carapace 1 100 min
Zerg Carapace 2 200 min
Zerg Carapace 3 300 min,
max level 7 ability/evo chamber(research) technology resource cost (minerals): add 100
Any help on this subject. More of a solution? I've seen others struggle with this. Sometimes modifying the "max value". If anyone has had the same issue with accumulative cost please reply.
Currently I use a trigger that gives the player +minerals per second. The minerals given are reduced as time passes to mimic the feeling that the cost of upgrades gets more steep past level 3. Its the only solution I could come up with.
EDIT: removed what was said in this reply
I found the problem. I'll post a comment on the tutorial, found on mapster, for the solution I found. If someone was wondering what it was, its>
when adding the ability/evo chamber(research) technology resource cost (minerals): add 100, make sure the folder its in is the correct folder. For me, it was research 06, for zerg carapace lvl 3.
So in the field box, with the editor i use. it shows this..
(folder) Info (Research 01)
(folder) Info (Research 10)
(folder) Info (Research 11)
I scrolled down, way down, to this folder> (folder) Info (Research6)
Spelled as " Info (Research6)". NOT "Info (Research 06)"
That folder is for Zerg Carapace lvl3.