This probably is a really stupid question but hear me out.
So I am making and modifying a new unit that utilizes the Xelnaga construct as its model actor and for some reason the new unit is firing its Xelnaga construct beam from its feet. It should be firing it from its eyes/head like in the campaign. What am I doing wrong? Or which field should I modify to control where (on the unit's model) the beam is fired from.
This probably is a really stupid question but hear me out.
So I am making and modifying a new unit that utilizes the Xelnaga construct as its model actor and for some reason the new unit is firing its Xelnaga construct beam from its feet. It should be firing it from its eyes/head like in the campaign. What am I doing wrong? Or which field should I modify to control where (on the unit's model) the beam is fired from.
Thank you for your time.
On an unrelated note, how can I give a new unit actor (let's say a zealot), the sound files of another (zergling for example)?
Go to the Action actor of the weapon that your Xel naga construct uses. For example, Hydralisks Action actor is called "Hydralisk Attack"
In that actor, go to a field called Launch Attachment Query. In there you can search for "Head", which would make the missile be fired from the head
If that does not work, then go to the Missile field in the same Action actor and make sure that the missile your unit will launch is added there.
Regarding your second question,
go into the Zealot actor -> search for Sounds -> Replace whatever sound you want with the sound of your choice