I've been trying to force an air unit using a strafe weapon to fire at targets only in the front. I've reduced the "ARC" to 0 but the unit still overshoots his target and shoots behind. Also, is there a method to force flying units to turn around in a circle rather than on a point?
I don't know the answer to the first question, as I'm wondering the same thing.
But for your second question - the easiest solution is to modify the "Lateral Acceleration" field in Units. If you want it to turn on a (very large) dime give it a number very close to 0, if you want it to turn in smaller circles, increase the lateral acceleration further.
EDIT - After toying around, I was able to do this fairly reliably by creating a dummy weapon (strafe) which will make your unit behave the way you want it to, while adding a second weapon (legacy) to your unit with an arc of 0 (or whatever you want it to be) with your actual weapon effect and stats. Play around with Options+ and Legacy Options+ for things to work out the way you want them to.
I've been trying to force an air unit using a strafe weapon to fire at targets only in the front. I've reduced the "ARC" to 0 but the unit still overshoots his target and shoots behind. Also, is there a method to force flying units to turn around in a circle rather than on a point?
Tried lowering the turn rate of the unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't know the answer to the first question, as I'm wondering the same thing.
But for your second question - the easiest solution is to modify the "Lateral Acceleration" field in Units. If you want it to turn on a (very large) dime give it a number very close to 0, if you want it to turn in smaller circles, increase the lateral acceleration further.
EDIT - After toying around, I was able to do this fairly reliably by creating a dummy weapon (strafe) which will make your unit behave the way you want it to, while adding a second weapon (legacy) to your unit with an arc of 0 (or whatever you want it to be) with your actual weapon effect and stats. Play around with Options+ and Legacy Options+ for things to work out the way you want them to.