Have anyone made an abillity like the one the Tauren Chieftain in WC3 had? The one where he stomped the ground and created a kind of fire-wave? I don't remember the ability's name, so I don't know what to search for... I need it for a minigame.
He has an ability in there called "Ground Pound" which shows you how to apply force effects. I don't think it actually moved units in wc3, but the concept will still apply. Creating an AoE ability around the unit.
That's not the effect I'm looking for. It's a skillshot that fires of a wave of fire in front of the caster. Right in front of him, not in a circle, nor in an area around him, but just a wave of fire RIGHT in front of him.
I haven't played WC3 or seen the effect you're talking about, but I might be able to help you make it regardless.
Just to confirm, the attack is meant to create a wave of fire, extending outwards from the casting unit, in a straight line. The fire then does damage, right?
If so that's very similar to the second ability in the link that iHaveReturnd gave you. I don't know if anyone's done specifically this, but it's not too hard to do. What you want is:
Damage Effect - This is the damage being dealt by the individual fires
Search Effect - This is the effect you're going to use to check for units in the area. Set the appropriate radius for each individual "fire" and your target filters (I.E. exclude invulnerable or allies or whatever else). Set the search effect to apply your damage effect.
Create Persistent Effect - This is the effect that makes the fires extend in a line. For instance, let's say you want it to reach 6 tiles out over 3 seconds. You would set periods to 6, period duration to 3, and periodic effect to the search effect you created above. Then, you want to set your impact location to source unit, then create periodic offsets of (0, -1, 0), (0, -2, 0) and so on. You should reach index 5 (6 entries). This way, each explosion will happen, in order, at your caster's location + the offset. The end result is a stream of explosions going forwards.
Effect Target Ability - This is the actual ability. Make sure you set a suitable range, and make the effect your create persistent effect. Set cost / prepare time / finish time as you will. Create whichever button you want.
Actors - You'll probably want a Sound (SoundOneShot) and Model (ModelAnimationStyleOneShot) actor, with appropriate sounds / art model, and the event "Effect.SearchEffect.Start Create". This will play the animation / sound for each explosion.
That's pretty much the skeleton of what you're asking for, I think. Of course you could change it by adding force effects, making a behavior that applies the damage so that a unit can't be hit by overlapping fires more than once, adding launch animations / sounds, so on, but this is the gist of it.
Do you have any idea of what animation/model would be the best for the job? (;
Well, like I said I haven't played WC3 and I've only watched a little of it... I don't know what your ability is meant to look like. But if you want something related to fire, you could try the Terran flame effect (it's the one used when Firebats / Hellions hit a unit, and a small flame lingers). Seeker Missile Impact is another good one, it's more of an explosion though. Protoss fires are pretty cool too but you might want to tint them unless you want blue fires.
In the tutorial I linked you theres a video and he shows two different abilities and shows you how to do both, one of them is like the shockwave taurens do.
Have anyone made an abillity like the one the Tauren Chieftain in WC3 had? The one where he stomped the ground and created a kind of fire-wave? I don't remember the ability's name, so I don't know what to search for... I need it for a minigame.
@Neonsz: Go
http://www.sc2mapster.com/forums/resources/tutorials/9021-data-force-effects-intermediate-difficulty/
He has an ability in there called "Ground Pound" which shows you how to apply force effects. I don't think it actually moved units in wc3, but the concept will still apply. Creating an AoE ability around the unit.
@iHaveReturnd: Go
That's not the effect I'm looking for. It's a skillshot that fires of a wave of fire in front of the caster. Right in front of him, not in a circle, nor in an area around him, but just a wave of fire RIGHT in front of him.
I haven't played WC3 or seen the effect you're talking about, but I might be able to help you make it regardless.
Just to confirm, the attack is meant to create a wave of fire, extending outwards from the casting unit, in a straight line. The fire then does damage, right?
If so that's very similar to the second ability in the link that iHaveReturnd gave you. I don't know if anyone's done specifically this, but it's not too hard to do. What you want is:
Damage Effect - This is the damage being dealt by the individual fires
Search Effect - This is the effect you're going to use to check for units in the area. Set the appropriate radius for each individual "fire" and your target filters (I.E. exclude invulnerable or allies or whatever else). Set the search effect to apply your damage effect.
Create Persistent Effect - This is the effect that makes the fires extend in a line. For instance, let's say you want it to reach 6 tiles out over 3 seconds. You would set periods to 6, period duration to 3, and periodic effect to the search effect you created above. Then, you want to set your impact location to source unit, then create periodic offsets of (0, -1, 0), (0, -2, 0) and so on. You should reach index 5 (6 entries). This way, each explosion will happen, in order, at your caster's location + the offset. The end result is a stream of explosions going forwards.
Effect Target Ability - This is the actual ability. Make sure you set a suitable range, and make the effect your create persistent effect. Set cost / prepare time / finish time as you will. Create whichever button you want.
Actors - You'll probably want a Sound (SoundOneShot) and Model (ModelAnimationStyleOneShot) actor, with appropriate sounds / art model, and the event "Effect.SearchEffect.Start Create". This will play the animation / sound for each explosion.
That's pretty much the skeleton of what you're asking for, I think. Of course you could change it by adding force effects, making a behavior that applies the damage so that a unit can't be hit by overlapping fires more than once, adding launch animations / sounds, so on, but this is the gist of it.
@Soma2035: Go
Do you have any idea of what animation/model would be the best for the job? (;
@Neonsz: Go
The ability is called "Shockwave". He slams the ground creating a shockwave in a line in front of him. He does not release any sort of fire.
Well, like I said I haven't played WC3 and I've only watched a little of it... I don't know what your ability is meant to look like. But if you want something related to fire, you could try the Terran flame effect (it's the one used when Firebats / Hellions hit a unit, and a small flame lingers). Seeker Missile Impact is another good one, it's more of an explosion though. Protoss fires are pretty cool too but you might want to tint them unless you want blue fires.
Try this forum thread.
http://www.sc2mapster.com/forums/development/data/23928-creating-wc3-ability-assets/#p5
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
0:12
BUAHAHHAHA!
@DrSuperEvil: Go
Shockwave, there it was. Just found a tut from onetwosc which is kinda the same. Gonna try that out eventually. Thanks for the help!
It looks like the link, yea.
@Neonsz: Go
He actually has a shockwave ability in that video too...... but okay.
@iHaveReturnd: Go
What video...?
In the tutorial I linked you theres a video and he shows two different abilities and shows you how to do both, one of them is like the shockwave taurens do.