hi everyone,
I am making a turret, and right now it's working perfectly, but I noticed something funny : when it fires (launches the missile), the turret doesn't make any sound. however, the missile launch sound is done when the missile hits the target and the damage is dealt instead of when it is fired.
I tried copy/pasting the values (Damage Map - Sound, Impact map - Sound ; Launch Assets - Sounds, Launch Sound) from the photon canon's attack actor but it didn't fix my problem... I must have missed something somewhere.
Seems that under the Action actor you are not putting the sounds in the right spot. the Sound - Launch Assets - Sound field is the one you want. Make sure your action actor is linked to the right launch effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Like I said, I have copied every fields that can contain a sound effect from the photon canon action actor to my turret's action actor (and just to be sure I tired again just now, closely checking the fields you mentioned. I only copied the values of the fields that can contain sounds of course, not the others so my actors are linked correctly) and the problem remains... the photon canon's sound play just fine, but not my turret's!
I have followed the tutorial in my OP for 2 other turrets, and all turrets have the same problem... I think the tutorial simply overlooks one step at one point >.<
is it possible, in the worst case scenario where we can't find the problem, to fix the sound problem via events? (I'm a pretty big noob with events so I might be totally wrong, but for example, when the missile model is created, play a particular sound effect?)
great, it works! thanks!
I have a small unrelated question, if you don't mind helping me with it too.
I have created a hero roach, everything is fine with him, but there's a weird glitch about him. in the actor of the unit, in the UI: Hero Icon field, I put the roach unit icon. the problem is, half of the times I test my map the hero portrait (in the bottom right hand corner of the screen) appears grey! any idea why and how I fix it?
That is a bug with the zergrace UI, no hero icons work. There is a tutorial on this site how to fix it. Forget the exact one but it is under the tutorials forum.
hi everyone, I am making a turret, and right now it's working perfectly, but I noticed something funny : when it fires (launches the missile), the turret doesn't make any sound. however, the missile launch sound is done when the missile hits the target and the damage is dealt instead of when it is fired.
I admit I'm a bit lost here. http://www.sc2mapster.com/wiki/galaxy/tutorials/data-editing/unit/from-scratch-unit/ I created my turret using this tutorial, and there is an extra part for the sound. I followed it and it gave me that delayed sound problem...
I tried copy/pasting the values (Damage Map - Sound, Impact map - Sound ; Launch Assets - Sounds, Launch Sound) from the photon canon's attack actor but it didn't fix my problem... I must have missed something somewhere.
thanks in advance.
Seems that under the Action actor you are not putting the sounds in the right spot. the Sound - Launch Assets - Sound field is the one you want. Make sure your action actor is linked to the right launch effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Like I said, I have copied every fields that can contain a sound effect from the photon canon action actor to my turret's action actor (and just to be sure I tired again just now, closely checking the fields you mentioned. I only copied the values of the fields that can contain sounds of course, not the others so my actors are linked correctly) and the problem remains... the photon canon's sound play just fine, but not my turret's!
I have followed the tutorial in my OP for 2 other turrets, and all turrets have the same problem... I think the tutorial simply overlooks one step at one point >.<
is it possible, in the worst case scenario where we can't find the problem, to fix the sound problem via events? (I'm a pretty big noob with events so I might be totally wrong, but for example, when the missile model is created, play a particular sound effect?)
Yes, just get the events to create a Sound type actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
great, it works! thanks! I have a small unrelated question, if you don't mind helping me with it too.
I have created a hero roach, everything is fine with him, but there's a weird glitch about him. in the actor of the unit, in the UI: Hero Icon field, I put the roach unit icon. the problem is, half of the times I test my map the hero portrait (in the bottom right hand corner of the screen) appears grey! any idea why and how I fix it?
thanks for your help so far!
That is a bug with the zergrace UI, no hero icons work. There is a tutorial on this site how to fix it. Forget the exact one but it is under the tutorials forum.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg