I'm trying to make a new ability for hellions. A sort of Ghosts' Nuke without requirements and with a time cooldown before to use it again. So... I duplicated the "Ghost - Nuclear Strike" ability and:
1) Removed requirements in Commands+.
2) Removed "Effect - Calldown Effect".
3) Changed "Effect - Effect" to "Ghost - Nuke (Persistent)".
Now, the nuclear bomb starts from the hellion and hits the targeted location. To complete my work I need to understand how to:
- Avoid that Hellion dies (something to do with "Ghost - Nuke (Suicide)" maybe?) when the bomb hits the ground.
- Make the Hellion's turret rotate to the targeted point's direction and raise before the bomb is launched (because the bomb goes up in the sky).
- Reduce the bomb size (missile and smoke) to fit the Hellion's turret.
- Reduce the explosion effect to make it smaller (it's a mini-nuke, after all).
- Reduce the time the Hellion must not move (only 3/5 seconds... not until the bomb explodes).
Can someone help me through those steps?
Many, many thanks in advance!
I'm trying to make a new ability for hellions. A sort of Ghosts' Nuke
without requirements and with a time cooldown before to use it again.
So... I duplicated the "Ghost - Nuclear Strike" ability and:
1) Removed requirements in Commands+.
2) Removed "Effect - Calldown Effect".
3) Changed "Effect - Effect" to "Ghost - Nuke (Persistent)".
Now, the nuclear bomb starts from the hellion and hits the targeted
location. To complete my work I need to understand how to:
- Avoid that Hellion dies (something to do with "Ghost - Nuke (Suicide)"
maybe?) when the bomb hits the ground.
Are you sure the nuke does not kill the Helion? A ghost isn't killed by the nuke, so a helion shouldn't too.
If you really think the Suicide effect kills the Helion, try to set Nuke (damage) Amount to 0
Under search you should be able to not target Player and Allies.
Quote:- Make the Hellion's turret rotate to the targeted point's direction and
raise before the bomb is launched (because the bomb goes up in the sky).
- Reduce the bomb size (missile and smoke) to fit the Hellion's turret.
Go to actors, search for 'Nuke' reduce the scale under the "Art" tab
Quote:- Reduce the explosion effect to make it smaller (it's a mini-nuke,
after all).
Same story here actor is named "Ghost nuke Explode"
Quote:- Reduce the time the Hellion must not move (only 3/5 seconds... not
until the bomb explodes).
Well its a channeling spell, maybe you could reduce the 2,5sec finish time under stats?
Quote:Can someone help me through those steps?
Many, many thanks in advance!
Wow thank you! I almost got all working fine.
There are just two things I can't resolve.
1) I reduced the nuclear cursor by duping it's model and scaling it... but even if it's smaller, units outside it are still blinking red like the cursor radius was not reduced. I just don't understand how this works!
2) Reducing the finish time did not resolve the problem. The launch seems to take the same time as before. I would lke to make this ability like an instant spell with no tech requirements and with a long long cooldown before using it again. But the unit must still be blocked for at least 3 seconds at the beginning.
Also... another question... how can I make cursor size and explosion size match?
I am trying to do something similar but I can only calldown a nuke onto the unit that fired it. I can target other units but nothing happens when I select it (unless its the unit itself). How did you deal with targeting and did you have this problem?
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I'm trying to make a new ability for hellions. A sort of Ghosts' Nuke without requirements and with a time cooldown before to use it again. So... I duplicated the "Ghost - Nuclear Strike" ability and:
1) Removed requirements in Commands+.
2) Removed "Effect - Calldown Effect".
3) Changed "Effect - Effect" to "Ghost - Nuke (Persistent)".
Now, the nuclear bomb starts from the hellion and hits the targeted location. To complete my work I need to understand how to:
- Avoid that Hellion dies (something to do with "Ghost - Nuke (Suicide)" maybe?) when the bomb hits the ground.
- Make the Hellion's turret rotate to the targeted point's direction and raise before the bomb is launched (because the bomb goes up in the sky).
- Reduce the bomb size (missile and smoke) to fit the Hellion's turret.
- Reduce the explosion effect to make it smaller (it's a mini-nuke, after all).
- Reduce the time the Hellion must not move (only 3/5 seconds... not until the bomb explodes).
Can someone help me through those steps?
Many, many thanks in advance!
@DivinoZarathos: Go
The Hellion just dies because it's too close to the nuke?
No... even if I shoot it very far from it.
Wrong forum, moved to Data.
Bump
Bump! I'm damn stuck with this.
Are you sure the nuke does not kill the Helion? A ghost isn't killed by the nuke, so a helion shouldn't too.
If you really think the Suicide effect kills the Helion, try to set Nuke (damage) Amount to 0
Under search you should be able to not target Player and Allies. Go to actors, search for 'Nuke' reduce the scale under the "Art" tab Same story here actor is named "Ghost nuke Explode" Well its a channeling spell, maybe you could reduce the 2,5sec finish time under stats?
Wow thank you! I almost got all working fine.
There are just two things I can't resolve.
1) I reduced the nuclear cursor by duping it's model and scaling it... but even if it's smaller, units outside it are still blinking red like the cursor radius was not reduced. I just don't understand how this works!
2) Reducing the finish time did not resolve the problem. The launch seems to take the same time as before. I would lke to make this ability like an instant spell with no tech requirements and with a long long cooldown before using it again. But the unit must still be blocked for at least 3 seconds at the beginning.
Also... another question... how can I make cursor size and explosion size match?
I am trying to do something similar but I can only calldown a nuke onto the unit that fired it. I can target other units but nothing happens when I select it (unless its the unit itself). How did you deal with targeting and did you have this problem?