How do I change the maximum range of a unit to auto-acquire a target? Essentially the "Aggro range"
For example, if you move an SCV near a baneling, the baneling will automatically charge to attack the SCV. I want to decrease that range.
Many people say its the "minimum scan range", and while yes it does allow you to change the range, it only lets you increase it.
Good luck. This is the question of the ages. I believe in you, SC2 Mapster
Yes but that still doesn't help me because it still leaves the actual acquisition range intact. Regardless of if I simulate it or not, those banelings will always charge the SCVs at x distance. I need to make x smaller. What field controls that?
if its just the baneling that's bothering you, disable its attack and simulate it using an ability with autocast. Or disable the attack using a behavior, then have an autocast ability apply a behavior that disables the first one and set it's autocast range to whatever you want the attack range to be. You might need to use a workaround for the usual attack button/orders.
Nah, it's not just a baneling. I was using that as an example.
I have three isles of units walking to attack each other, but they're spaced close enough that some guys from the middle isle go and aide the guys up top
The fact that you have to use a workaround is pretty ridiculous, and reinforces the fact that Bliz needs a manual for Galaxy Editor.
Anyway, I'll try it out and let you know. Thanks
How do I change the maximum range of a unit to auto-acquire a target? Essentially the "Aggro range" For example, if you move an SCV near a baneling, the baneling will automatically charge to attack the SCV. I want to decrease that range.
Many people say its the "minimum scan range", and while yes it does allow you to change the range, it only lets you increase it.
Good luck. This is the question of the ages. I believe in you, SC2 Mapster
Could always simulate the aquisition using an Issue Order effect and the Passive flag of a buff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Uh... No? I need to make the distance of target acquisition shorter, not simulate an acquisition
Shameless self bump
If you simulate it you can make it as short or as long as you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes but that still doesn't help me because it still leaves the actual acquisition range intact. Regardless of if I simulate it or not, those banelings will always charge the SCVs at x distance. I need to make x smaller. What field controls that?
@Wyatt124: Go
if its just the baneling that's bothering you, disable its attack and simulate it using an ability with autocast. Or disable the attack using a behavior, then have an autocast ability apply a behavior that disables the first one and set it's autocast range to whatever you want the attack range to be. You might need to use a workaround for the usual attack button/orders.
@TheAlmaity: Go
Nah, it's not just a baneling. I was using that as an example. I have three isles of units walking to attack each other, but they're spaced close enough that some guys from the middle isle go and aide the guys up top
The fact that you have to use a workaround is pretty ridiculous, and reinforces the fact that Bliz needs a manual for Galaxy Editor. Anyway, I'll try it out and let you know. Thanks
Just a thought, but I wonder if changing the "Call for Help" radius in the Default SC2 Gameplay Settings would do the trick.