It is possible to make the Launch missile effect launch the caster, and move it from the launch location to the target location?
If not, I want to make the missile look like the caster and make it teleport the caster to the target location upon impact. In that case, how can I make the caster invisible (to all including the owner) while the missile is moving?
Erm... Isnt that a simple blink ability?...
There was a map somewhere with similar ability while the caster is visible though... Will try to give you the link.
Well, yeah - it was something like that, but made it work with data. A missile effect, that teleported the caster upon impact. And I made the actor of the caster destroy upon launching the missile, and create when landing.
EDIT: Thanks for the link btw, didnt use the spell, as I want to create it with data (I'm training with the data editor).
I made it work with a method that used a missile unit and hid the caster - So my problem is solved, the question remains unanswered though.
I would still like to know how to use the caster as a missile. I tried to set the launch missile Ammo unit to nothing, which seems to make it use the caster, but that also causes the caster to die upon impact (naturally), is there a way to prevent the missile from dying upon impact?
The Launch Missile effect can now do that. Just set death type to Unknown, give it a specific Missile type mover and set the ammo unit to None. It then like the brood lord uses the caster as the ammo unit but does not kill it like the HOTS Viper ability.
It is possible to make the Launch missile effect launch the caster, and move it from the launch location to the target location?
If not, I want to make the missile look like the caster and make it teleport the caster to the target location upon impact. In that case, how can I make the caster invisible (to all including the owner) while the missile is moving?
@Demtrod: Go
Erm... Isnt that a simple blink ability?... There was a map somewhere with similar ability while the caster is visible though... Will try to give you the link.
Edit:
Here you go. I think its this one. Download the file named Swarm_mine as I recal. The first one. http://www.sc2mapster.com/maps/lightning-stream/
Try it out, the Tassadar in that map has similar ability called "Dash". And let us know if thats what you was trying to achieve.
@Argutaris: Go
Well, yeah - it was something like that, but made it work with data. A missile effect, that teleported the caster upon impact. And I made the actor of the caster destroy upon launching the missile, and create when landing.
EDIT: Thanks for the link btw, didnt use the spell, as I want to create it with data (I'm training with the data editor).
YOu mean you made it work or still dont know how?
@Argutaris: Go
I made it work with a method that used a missile unit and hid the caster - So my problem is solved, the question remains unanswered though.
I would still like to know how to use the caster as a missile. I tried to set the launch missile Ammo unit to nothing, which seems to make it use the caster, but that also causes the caster to die upon impact (naturally), is there a way to prevent the missile from dying upon impact?
@Demtrod: Go
Maybe you just use a simple missile and just change its model to be identical of the units?...
The Launch Missile effect can now do that. Just set death type to Unknown, give it a specific Missile type mover and set the ammo unit to None. It then like the brood lord uses the caster as the ammo unit but does not kill it like the HOTS Viper ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, this makes it a lot more fluid :)
Solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Oh, yes - It's solved :)