Hello everyone, I was looking into the possibility of adding shield animation to non-protoss units with shields. I know the basics of creating actor events and linking actors with models. Does anyone know what exactly I'd need to do to create default shield animations for a non-protoss unit who has shields, and have them behave like they do for protoss units (only active with shields on). Also, how to scale them unit by unit?
Add a "Shield" type squib to the model, usually based around the Origin or Center attachment point:
Go to the Model data entity and look for the field called "Attach: Attachment Properties+" (if the "group similar fields" option is enabled); I don't know the Italian name of that field.
Create a new entry, change the top right field ("ID") to the desired origin point.
Change the bottom-right field ("Squib Type") to "Shield".
Change the value next to that ("Shield Radius") to the desired sphere radius of the shield.
If a unit using this model now gets attacked while having shield points it should display the standard Protoss visuals. Note the shield may render inside the unit model or far away from it if you chose the radius incorrectly. Also make sure your attacking unit's weapon renders shields, use stock units to test.
This can only create spherical shield bubbles, I don't know if the game directly supports other shapes; if it does you probably need some custom models or actor tricks.
Hello everyone, I was looking into the possibility of adding shield animation to non-protoss units with shields. I know the basics of creating actor events and linking actors with models. Does anyone know what exactly I'd need to do to create default shield animations for a non-protoss unit who has shields, and have them behave like they do for protoss units (only active with shields on). Also, how to scale them unit by unit?
Hi italian friend :D,try to send a PM to ghostnova,he is a great boss on models creation and i am sure he will be usefull for you http://www.sc2mapster.com/profiles/GhostNova91/
But I don't need new models... just help implementing current ones :l
yes he can answer easily to your question
Add a "Shield" type squib to the model, usually based around the Origin or Center attachment point:
Go to the Model data entity and look for the field called "Attach: Attachment Properties+" (if the "group similar fields" option is enabled); I don't know the Italian name of that field.
Create a new entry, change the top right field ("ID") to the desired origin point.
Change the bottom-right field ("Squib Type") to "Shield".
Change the value next to that ("Shield Radius") to the desired sphere radius of the shield.
If a unit using this model now gets attacked while having shield points it should display the standard Protoss visuals. Note the shield may render inside the unit model or far away from it if you chose the radius incorrectly. Also make sure your attacking unit's weapon renders shields, use stock units to test.
This can only create spherical shield bubbles, I don't know if the game directly supports other shapes; if it does you probably need some custom models or actor tricks.
Nah, I just need the standard shield anims. Thanks for the help, I'll try this out!