Okay, so I tried to faithfully recreate Blink from scratch, and add a Set with Search+Damage to it so it basically has a splash attack on impact.
The Set and Search+Damage work great and I have no problem with them, the problem is with the Blink itself (even when I get rid of the Set et al).
Whenever my zergling uses Blink, it will ignore the next command I give it. So I blink somewhere, and then have to right click twice to get it to move somewhere because it ignores the first click. I have no idea what's causing this and was hoping someone would be able to help.
Okay, so I tried to faithfully recreate Blink from scratch, and add a Set with Search+Damage to it so it basically has a splash attack on impact.
The Set and Search+Damage work great and I have no problem with them, the problem is with the Blink itself (even when I get rid of the Set et al).
Whenever my zergling uses Blink, it will ignore the next command I give it. So I blink somewhere, and then have to right click twice to get it to move somewhere because it ignores the first click. I have no idea what's causing this and was hoping someone would be able to help.
@Introversity: Go
Check "Clear Order Queue" (or something like that) in the teleport effect.
Thanks, didn't have "show advanced fields" visible, which is where that can be found. :D