So I've got two different maps, both of which has sizeable data. My goal is to transfer a portion of the data of one map to the other. Still they're pretty big. There's heroes/abilities/effects/actors what have you. The only way I know to copy over is to manually do so one at a time, which is pretty sucks, not to mention all the dependencies between them (data linking) might be gone after. Also, there's some data on the map that I wanted copy over to, which are duplicates and kinda wanna replace with the newer versions (same ID). A similar issue may arise, in that some triggers actually depend on these data, they linkage betwen them might be gone after the copying process.
you can create a mod, which only allows you to change the data and then save as .SC2Mod file, then when creating a new map, put dependency custom and add this .SC2Mod file onto it...
Umm. Call me stupid, but how to disable the terrain and save only as SC2Mod file? There's no option I can see that allows that other than creating a brand new SC2Mod from scratch....
Instead of copying them over one at a time you can copy the entire category (actor, unit, effect, etc) by setting the list so it only shows the custom map dependencies. You then click in the list and select them all with ctrl-a. Then you can copy them all at the same time so you can paste them in the new map in their corresponding categories. My friend is making custom units for me in a different map that have all their own actors, units, effects, behaviors, weapons, etc and copying to my main map from his map like this is working without breaking the links between them.
So I've got two different maps, both of which has sizeable data. My goal is to transfer a portion of the data of one map to the other. Still they're pretty big. There's heroes/abilities/effects/actors what have you. The only way I know to copy over is to manually do so one at a time, which is pretty sucks, not to mention all the dependencies between them (data linking) might be gone after. Also, there's some data on the map that I wanted copy over to, which are duplicates and kinda wanna replace with the newer versions (same ID). A similar issue may arise, in that some triggers actually depend on these data, they linkage betwen them might be gone after the copying process.
My question is there a more efficient way?
you could disable the terrain, and then rename one of them to .SC2Mod file, and then use it as a dependency on the other one.
you can create a mod, which only allows you to change the data and then save as .SC2Mod file, then when creating a new map, put dependency custom and add this .SC2Mod file onto it...
Ah. I see now.
Umm. Call me stupid, but how to disable the terrain and save only as SC2Mod file? There's no option I can see that allows that other than creating a brand new SC2Mod from scratch....
Instead of copying them over one at a time you can copy the entire category (actor, unit, effect, etc) by setting the list so it only shows the custom map dependencies. You then click in the list and select them all with ctrl-a. Then you can copy them all at the same time so you can paste them in the new map in their corresponding categories. My friend is making custom units for me in a different map that have all their own actors, units, effects, behaviors, weapons, etc and copying to my main map from his map like this is working without breaking the links between them.
@CDW: Go
Thanks mate. That's helpful.
Only drawback is suffixes and prefixes are all erased after copying over.