As a subsequent question to my one with the automated refinery, I now need a way to remove a behavior on it when it begins upgrading. I'm wondering how I could do this (either with a validator or in the ability itself). What I have currently done is create a remove behavior effect that removes the behavior, but I have no idea on how to make the effect activate once the ability is used. Any suggestions?
I assume you are using a morph to upgrade. Under the Ability: Info - Sections - Effects field you put it in one of the slots so it is applied when you want. For an example look at the broodlord morph ability.
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Alright. I did come across some difficulty since the behavior had an apply behavior added as the final effect to keep it repeating indefinitely, but I managed to solve it by setting the period and the duration as the same amount and use a set effect to apply the two behaviors at once (the one that reapplied it and the other one that added resources). Thanks for the help once again.
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As a subsequent question to my one with the automated refinery, I now need a way to remove a behavior on it when it begins upgrading. I'm wondering how I could do this (either with a validator or in the ability itself). What I have currently done is create a remove behavior effect that removes the behavior, but I have no idea on how to make the effect activate once the ability is used. Any suggestions?
I assume you are using a morph to upgrade. Under the Ability: Info - Sections - Effects field you put it in one of the slots so it is applied when you want. For an example look at the broodlord morph ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Alright. I did come across some difficulty since the behavior had an apply behavior added as the final effect to keep it repeating indefinitely, but I managed to solve it by setting the period and the duration as the same amount and use a set effect to apply the two behaviors at once (the one that reapplied it and the other one that added resources). Thanks for the help once again.