I have a ghost hero that can arm itself with the default arm nuke ability, then launch said nuke. It's all working fine but if mass recall is used on the ghost, it loses the nuke. I'm not sure how to fix this, but I guess it might involve changing the location of the ammo unit. Does anyone have any advice?
I have a ghost hero that can arm itself with the default arm nuke ability, then launch said nuke. It's all working fine but if mass recall is used on the ghost, it loses the nuke. I'm not sure how to fix this, but I guess it might involve changing the location of the ammo unit. Does anyone have any advice?
Is the magazine internal? Can the ammo unit move?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
the ammo unit moves with the ghost hero unit. It's the default ladder nuke ammo unit.
Try making it mobile, ie. giving it some acceleration and speed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg