Hey guys, I've just created a new weapon with a custom missile and all of that good stuff. The problem that I'm having is that I can't get the missile to not start and end on the ground. Yes, I've done research and attempted to fix it by changing the Target- Lauch Site Ops on the actor, and no luck. Any suggestions?
Update: I figured out a different way by just changing the model height of the missile when it is created, now it just hits the guys feet that it is launched at. It works but its probably not the "right" way to do it.
I am also having an issue changing the tint color of anything. I know I'm doing something wrong, but I'm not sure what. When I've attempted to change it I would go into the actors events field and try to set tint color to whatever, but it wont work. For example; I would like to change the Bio Plasmid Discharge Attack Impact to anything but that lime green.
launch site ops is the solution, and yeah, static missile height is not advisable. set attachment - launch site to maybe SOPweapon. target - launch site ops to maybe center. then create an appropriate site offset actor and it to launch site ops as well. make sure your attack actor is linked to your missile actor.
Many particle effects are not affected by tint color changes, so many of the special effects simply cannot be recolored. Swap the model to see, if the color is set up correctly, if it is, and the real model does not change color, you are out of luck and need to edit the actual model.
Hey guys, I've just created a new weapon with a custom missile and all of that good stuff. The problem that I'm having is that I can't get the missile to not start and end on the ground. Yes, I've done research and attempted to fix it by changing the Target- Lauch Site Ops on the actor, and no luck. Any suggestions?
Update: I figured out a different way by just changing the model height of the missile when it is created, now it just hits the guys feet that it is launched at. It works but its probably not the "right" way to do it.
I am also having an issue changing the tint color of anything. I know I'm doing something wrong, but I'm not sure what. When I've attempted to change it I would go into the actors events field and try to set tint color to whatever, but it wont work. For example; I would like to change the Bio Plasmid Discharge Attack Impact to anything but that lime green.
@Tmills301: Go
launch site ops is the solution, and yeah, static missile height is not advisable. set attachment - launch site to maybe SOPweapon. target - launch site ops to maybe center. then create an appropriate site offset actor and it to launch site ops as well. make sure your attack actor is linked to your missile actor.
I figured out the launch site, thank you for the help. But does anyone have an answer for the color question I have?
Many particle effects are not affected by tint color changes, so many of the special effects simply cannot be recolored. Swap the model to see, if the color is set up correctly, if it is, and the real model does not change color, you are out of luck and need to edit the actual model.