I've located the upgrades, I've located the weapons, but I'm not having much luck.
In most other cases the various upgrades and weapons seemed to already be setup on the Campaign unit variants, however the weapon does not appear to be linked the the Banshee in this case?
Also, if I have to link the weapon, how do I link both weapons and have it change to the new weapon when the upgrade is complete?
I'm hoping someone has managed to get this campaign upgrade working on the Banshee already, and its a few simple steps to 'fix the link'.
Maybe I've got my wires crossed, but the Banshees default weapon is "Backlash Rockets"
However anything to do with the Carpet Bomb upgrade or validators are applied to "Screecher Missiles", which seem to only be linked to the Dusk Wing Mercenary unit??
I'm feeling really stupid right now, because I can't figure it out :(
Find the actual effect tied to the weapon which is a set, which ties into two effects; a damage and a persistent. The persistent is where the shockwave workings start and is limited by a validator checking for the upgrade.
Please actually take the time to learn the manor in which data works. Had you followed the trail of effects you would have found it.
Thanks for that hobbidude. I am trying to learn things. I actually sit there looking at and trying things for quite awhile before I ask for help.
I'm sorry if it is somehow coming across as me being lazy or uninterested in learning. I honestly am doing the best I can to try to figure everything out. I'm just a little short on free time unfortunately. :(
I'm pretty sure I understood what you said above, and I went looking.
I can't find any validators or any connection to the shockwave workings in the Backlash Rockets Banshee weapons.
Now I have just found some of the Banshee Screecher Missile effects connected to the Backlash Rockets (Damage) Effect. However I can't actually see HOW they are connected, aside from the navigation tree telling me they are.
I actually want to understand how they are connected and why they are not working. I don't just want to fix it and not understand why.
Srry my mistake, the change isn't made till the launch effect. My editor doing something funky here.
On second look from your pic your missing a bunch of stuff. The original data from the mod has 7 effects tied to it not 3. Reset your launch effect back to the original.
Well THAT explains it!
Seems I am indeed somehow missing the effects I need from the weapon. Weird!
Must be something to do with the way the dependencies loaded?!
I can see how we were both getting our wires crossed, because we were looking at completely different things on the same weapon!! (WTF?!)
@SoulFilcher: Yeah, that was my next step to be honest. Either that or go through the process of replicating the way it was done with the Screecher missiles for the Dusk Wing. It just seems for some reason the effects that Hobbidude has are completely missing from mine... :\ (I'm going to play around with some dependency settings and orders in a blank mod to see if I can figure out why that happened).
No matter what dependencies I load in new maps\mods, none of the Banshees have all of the effects listed as you have them. :\
They only have the three that you see in my screenshot above.
I'm worried my game\editor is broken or something :(
I changed the Effect: Impact Effect for Backlash Rockets (Launch Missile) from Backlash Rockets to Screecher Missiles (Set)
@SoulFilcher, I'm pretty sure this is what you did too?
All the other Effects were connected and working as needed, that seemed to be the missing link.
Why this was 'broken' in the first place, I'm not quite sure. Its the only campaign upgrade I've come across that was disconnected in this manner.
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Basically I can't get it to work.
I've located the upgrades, I've located the weapons, but I'm not having much luck.
In most other cases the various upgrades and weapons seemed to already be setup on the Campaign unit variants, however the weapon does not appear to be linked the the Banshee in this case?
Also, if I have to link the weapon, how do I link both weapons and have it change to the new weapon when the upgrade is complete?
I'm hoping someone has managed to get this campaign upgrade working on the Banshee already, and its a few simple steps to 'fix the link'.
@XViper: Go
The banshee doesn't use an alternative weapon. The upgrade is solely used in a validator to continue the damage through a persistent.
Maybe I've got my wires crossed, but the Banshees default weapon is "Backlash Rockets" However anything to do with the Carpet Bomb upgrade or validators are applied to "Screecher Missiles", which seem to only be linked to the Dusk Wing Mercenary unit??
@XViper: Go
Again its all inside of the single weapon. Look at the actually effects on how the ability actually works and follow the trail of effects.
I'm feeling really stupid right now, because I can't figure it out :(
Just send a copy of your map (or just an extract where the work you've done is in) so I or anyone else can help you better
Find the actual effect tied to the weapon which is a set, which ties into two effects; a damage and a persistent. The persistent is where the shockwave workings start and is limited by a validator checking for the upgrade.
Please actually take the time to learn the manor in which data works. Had you followed the trail of effects you would have found it.
Thanks for that hobbidude. I am trying to learn things. I actually sit there looking at and trying things for quite awhile before I ask for help.
I'm sorry if it is somehow coming across as me being lazy or uninterested in learning. I honestly am doing the best I can to try to figure everything out. I'm just a little short on free time unfortunately. :(
I'm pretty sure I understood what you said above, and I went looking. I can't find any validators or any connection to the shockwave workings in the Backlash Rockets Banshee weapons.
Now I have just found some of the Banshee Screecher Missile effects connected to the Backlash Rockets (Damage) Effect. However I can't actually see HOW they are connected, aside from the navigation tree telling me they are.
I actually want to understand how they are connected and why they are not working. I don't just want to fix it and not understand why.
@TheUltragon: The current dev build of my mod is here: http://www.sc2mapster.com/maps/starcraft-2-ultimate-mod/files/2-sc2ultimate-v0-3dev/
I really do appreciate everyones time.
@XViper: Go
Look at the source of the weapon.
You mean Liberty.SC2Mod?
I thought I had ruled out it being a dependency problem because I can't see any other versions of it being loaded from other sources.
Or do you mean something else?
But its the same (and only) weapon that is used by the Campaign Banshee..... *cries*
Every Banshee, from every source uses the same weapon >_<
@XViper: Go
Srry my mistake, the change isn't made till the launch effect. My editor doing something funky here.
On second look from your pic your missing a bunch of stuff. The original data from the mod has 7 effects tied to it not 3. Reset your launch effect back to the original.
I haven't modified any of the effect data. Checked the XML to make sure.
This is what i get at least.
Hi XViper, check how I've done it in my mod. Basically I have one weapon in the unit, and the AoE effect uses a validator that checks for the upgrade.
Hey hobbidude!
Well THAT explains it! Seems I am indeed somehow missing the effects I need from the weapon. Weird! Must be something to do with the way the dependencies loaded?! I can see how we were both getting our wires crossed, because we were looking at completely different things on the same weapon!! (WTF?!)
@SoulFilcher: Yeah, that was my next step to be honest. Either that or go through the process of replicating the way it was done with the Screecher missiles for the Dusk Wing. It just seems for some reason the effects that Hobbidude has are completely missing from mine... :\ (I'm going to play around with some dependency settings and orders in a blank mod to see if I can figure out why that happened).
Hobbidude, are you running the HoTS editor?
No matter what dependencies I load in new maps\mods, none of the Banshees have all of the effects listed as you have them. :\ They only have the three that you see in my screenshot above.
I'm worried my game\editor is broken or something :(
Managed to solve it in the end.
I changed the Effect: Impact Effect for Backlash Rockets (Launch Missile) from Backlash Rockets to Screecher Missiles (Set) @SoulFilcher, I'm pretty sure this is what you did too?
All the other Effects were connected and working as needed, that seemed to be the missing link. Why this was 'broken' in the first place, I'm not quite sure. Its the only campaign upgrade I've come across that was disconnected in this manner.