Hi, im not sure if this is an artist tavern thing but from what ive seen im pretty sure it is not. Basically ive created a unit in 3ds max and importd into sc2 however the lighting on the unit is not so great compared to the sc2 units on the map, its a bit darker. Is there some sort of property in the actor section or something that dictates a models lighting, as im testing these models by replacing the marine model with them, and these models are taller than a marine im wondering if thats messing up the lighting. The lighting on my map is not as high as a standard map, but again my problem is the sheer difference in lighting between the standard sc2 units and my models.
thanks.
Or alternativly is there a way to affect only the lighting of units in the lighting options?
Hi, im not sure if this is an artist tavern thing but from what ive seen im pretty sure it is not. Basically ive created a unit in 3ds max and importd into sc2 however the lighting on the unit is not so great compared to the sc2 units on the map, its a bit darker. Is there some sort of property in the actor section or something that dictates a models lighting, as im testing these models by replacing the marine model with them, and these models are taller than a marine im wondering if thats messing up the lighting. The lighting on my map is not as high as a standard map, but again my problem is the sheer difference in lighting between the standard sc2 units and my models.
thanks.
Or alternativly is there a way to affect only the lighting of units in the lighting options?
That is the Specular layer. It uses a texture to define how light reflects off the model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg