You have to make sure your actor events are set up correctly, otherwise the marine actor won't go away when morphing (which is likely what that error message means.
Well... I set up the whole "Morph from, Morph to, create" "Morph from, morph to, destroy", but the tutorial i watched didn't just have the "Destroy" but "destroy immediatly" D'you know why I can't find that one?
Alright, I found the solution. Go to your actor and instead of using a "create" command in your [Abilmorph*start] morph (as I assume you have), just click the "movie-icon" and choose the highest in the drop-box to the right. If you use the create feature, it creates a unit before destroying the other, putting two units in the same place. It's funny, it seems that it doesn't work with certain units and structures, as I have several upgrades set up the normal way, but had to set this up different.
I get a error
Warning: more than one CActorUnit persisting in the same unit scope
I get it when I upgrade my Marine into a Auto Turret!
Yea, so do I. I haven't found a solution for it, though.
You have to make sure your actor events are set up correctly, otherwise the marine actor won't go away when morphing (which is likely what that error message means.
@shardfenix: Go
Well... I set up the whole "Morph from, Morph to, create" "Morph from, morph to, destroy", but the tutorial i watched didn't just have the "Destroy" but "destroy immediatly" D'you know why I can't find that one?
@tohaaaa: Go
Alright, I found the solution. Go to your actor and instead of using a "create" command in your [Abilmorph*start] morph (as I assume you have), just click the "movie-icon" and choose the highest in the drop-box to the right. If you use the create feature, it creates a unit before destroying the other, putting two units in the same place. It's funny, it seems that it doesn't work with certain units and structures, as I have several upgrades set up the normal way, but had to set this up different.
What Movie Icon?
Dont worry I found it
@Iamthecreeper: Go Thank you for posting this solution. Helped me as well.