Specifically, creating structures. I would like to make an ability where you can only construct a certain structure if you have several workers building it.
Select 3 SCVs, for example, and instruct them to make a Command Center. Cannot be built with less than 3 Scvs working on it. An additional bonus would be if MORE SCVs worked on it, it would go faster.
I've got a fair grasp of the data editor, but I can't make heads or tails of how to start this one. Any suggestions?
Only way I can think of is to give the ability for the building construction in progress an enumarate area validator. As for the more workers the faster it goes that was used in the campaign. Will give more details tomorrow.
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Seems the Buildable ability lacks any validator fields so you are going to have to disable the ability using a Buff behaviour that is itself disabled if there are more than the right number of builders in the area using a Combine validator that combines an Enumerate Area and a Unit Type validator.
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Not sure, thought they did it automatically. Never went the upgrade that allowed several SCVs to help build in the campaign. The Buildable ability has a field that allows you to set the maximum number of builders and the time factor for having multiple.
Specifically, creating structures. I would like to make an ability where you can only construct a certain structure if you have several workers building it.
Select 3 SCVs, for example, and instruct them to make a Command Center. Cannot be built with less than 3 Scvs working on it. An additional bonus would be if MORE SCVs worked on it, it would go faster.
I've got a fair grasp of the data editor, but I can't make heads or tails of how to start this one. Any suggestions?
You can do this with requirements. Im not for sure how. Edit: You Can not do it with requirments. I tried.
Only way I can think of is to give the ability for the building construction in progress an enumarate area validator. As for the more workers the faster it goes that was used in the campaign. Will give more details tomorrow.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Cheers, thanks guys.
Seems the Buildable ability lacks any validator fields so you are going to have to disable the ability using a Buff behaviour that is itself disabled if there are more than the right number of builders in the area using a Combine validator that combines an Enumerate Area and a Unit Type validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That makes perfect sense, thank you. I haven't yet tried it.
One last thing: How then, would I have the additional 2 SCVS go through their build animation on the Command Center to 'help' it?
Not sure, thought they did it automatically. Never went the upgrade that allowed several SCVs to help build in the campaign. The Buildable ability has a field that allows you to set the maximum number of builders and the time factor for having multiple.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg