So trying to figure out what is going on here w/ Player Requirement Validators, for some reason they are acting the opposite of what I expected. Just as a test, I am using a chain as follows:
Player Requirement Validator Bob:
Have Metabolic Boost Requirement
Now when I use the validator, when I DO NOT have the upgrade metabolic boost, the effect works. However after I upgrade it, it then doesn't work? This doesn't make sense to me. Now I can workaround this using a Combine Negate Validator, but this feels silly, why is it working this way?
So trying to figure out what is going on here w/ Player Requirement Validators, for some reason they are acting the opposite of what I expected. Just as a test, I am using a chain as follows:
Player Requirement Validator Bob:
Have Metabolic Boost Requirement
Now when I use the validator, when I DO NOT have the upgrade metabolic boost, the effect works. However after I upgrade it, it then doesn't work? This doesn't make sense to me. Now I can workaround this using a Combine Negate Validator, but this feels silly, why is it working this way?
Yeah they can be tempramental. Is the Validator: FInd field enabled?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No it wasn't, checking that made it work as expected. What exactly does it mean by Validator: Find if you know.
With some it reverses the logic of the validator while with others it just affects if the error message for the validator returning false.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg