No triggers. Its just a plain melee map from Korea.
I did get this message too: The maps originally only contained KR locale, so I added enUS. If you aren't able to open/publish or if there's some other problem, I'll probably just have to add enGB or some other EU locale.
I removed the locales and added just enGB instead. Still crash.
Maybe it has something to do with map cache?
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I have recieved a melee map from Korea. Objects can be added or moved. As soon as I try to remove a object the editor crashes.
Any idea how to overcome this?
Do you get an error message?.
Any object removed or something specific?
I get no error messages. Just the ordinary "Your editor encountered a fatal error. Do you want to report this to Blizzard? " or something.
No matter if I remove a mineral, a geyser, a doodad it crashes.
Can it be a localizer problem? Or some built in protection? Maybe its locked?
Sounds like some loop causing a fatal. Are there any triggers or actor timers based on the doodad you are removing?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No triggers. Its just a plain melee map from Korea.
I did get this message too: The maps originally only contained KR locale, so I added enUS. If you aren't able to open/publish or if there's some other problem, I'll probably just have to add enGB or some other EU locale.
I removed the locales and added just enGB instead. Still crash.
Maybe it has something to do with map cache?