Try the Action actor. I think some of the poperties are set by the attribute flags automaitcally like biological gives the flesh impact while mechanical/robotic gives metal.
I just found out, that sound map doesn't depend on attributes, or depends on something else, except them. Because I've set my unit's attributes to light and organic, but it doesn't sound like flesh, while marine, having the same attributes, does.
In unit's attack actor we can set sounds to play when a unit hits different types of surfaces, like metal, shield, light armor, flesh etc.
But where can we define surface type for a unit?
Try the Action actor. I think some of the poperties are set by the attribute flags automaitcally like biological gives the flesh impact while mechanical/robotic gives metal.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, seems like they are depending on attributes and set automatically.
I just found out, that sound map doesn't depend on attributes, or depends on something else, except them. Because I've set my unit's attributes to light and organic, but it doesn't sound like flesh, while marine, having the same attributes, does.
Anyone has any information about?
lol
just realized, that it's models's Squib Type Default field defines unit's type of surface
would never suppose the issue could be solved under model
So solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yeah, now - finally.