I'm trying to make a bunker that is neutral but can be captured temporarily by any player that places cargo inside of it, and goes back to neutral when empty.
So I've started with a search effect that will search for the incoming cargo unit, the problem being I don't know which target is which...
In other words
Is the bunker Caster? Source? Target? and what does that make the unit??
If you launch from the target of a previous effect in the tree eg a chain lightning ability.
For what you are doing you are going to have to try and have 0 radius searches on buffs applied to the cargo units that target the unit with the cargo. It works for items, not tried on transport abilities.
Hey Dr.! ty for the continued help, so do you think its possible? I think if I could set the search filters to look for hidden and target the bunker itself then if the cargo is inside that'd pretty much do the trick though I don't know where hidden units actually go :/...
In theory the units loaded into the transport ability gain the hidden flag if it is like the inventory. They have the same location as the unit holding them so a search with radius 0 should find them assuming the same mechanics.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'm trying to make a bunker that is neutral but can be captured temporarily by any player that places cargo inside of it, and goes back to neutral when empty.
So I've started with a search effect that will search for the incoming cargo unit, the problem being I don't know which target is which...
In other words
Is the bunker Caster? Source? Target? and what does that make the unit??
If your search effect is launched from a behavior of the bunker, then that would be the caster and the unit the target.
Then what about source when can I use that one?
If you launch from the target of a previous effect in the tree eg a chain lightning ability.
For what you are doing you are going to have to try and have 0 radius searches on buffs applied to the cargo units that target the unit with the cargo. It works for items, not tried on transport abilities.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Hey Dr.! ty for the continued help, so do you think its possible? I think if I could set the search filters to look for hidden and target the bunker itself then if the cargo is inside that'd pretty much do the trick though I don't know where hidden units actually go :/...
In theory the units loaded into the transport ability gain the hidden flag if it is like the inventory. They have the same location as the unit holding them so a search with radius 0 should find them assuming the same mechanics.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
HOLY CRAP I MADE IT!!! xD
Huge thanks to you Dr.Evil took your map as reference some tweaks here and there and voila!
you the man doc, lol sry for the over-enthusiasm I've taken about a whole week to figure it out :S.
So the search for hidden works with the transport ability? You refering to my symbiotic items map I uploaded as a WDE entry?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Nah, sorry :S.
I opened up the ownership_changer map you linked in a previous thread I made and modified some field values. '