My brother and I play Sc2 1v1 blizzard melee maps, I want to take one and make it so we can talk to each other on SC2 on different teams, How would I go about doing this?
I'm guessing you'd have as much luck showing the "allies" for the enemy team as well...
One idea I have is that you make the players that own the units be AIs, give control with shared spending to one real player each, and make the players allied to each other. (And of course make human players gain no starting resources and units, and do not enable AI for the AI players)
That way the game will consider you and your brother allies, and allow you to use the allies chat and probably voice chat as well, while you control units from another pair of players that consider each other enemies, giving the illusion of a 1v1 match. Thats the best I could think of.
And, of course, you'd have to create new victory conditions.
My brother and I play Sc2 1v1 blizzard melee maps, I want to take one and make it so we can talk to each other on SC2 on different teams, How would I go about doing this?
@Taintedwisp: Go
Anyone? I cant find a way to do this.
I'm guessing you'd have as much luck showing the "allies" for the enemy team as well...
One idea I have is that you make the players that own the units be AIs, give control with shared spending to one real player each, and make the players allied to each other. (And of course make human players gain no starting resources and units, and do not enable AI for the AI players)
That way the game will consider you and your brother allies, and allow you to use the allies chat and probably voice chat as well, while you control units from another pair of players that consider each other enemies, giving the illusion of a 1v1 match. Thats the best I could think of.
And, of course, you'd have to create new victory conditions.
@TheAlmaity: Go
Tis an idea, I found one way I think but im not sure if it will work, im going to find out later.
I hit Unmute soundchannel voice for all players in triggers, that might work.
Edit: Nope didnt work, Dammit, though Voice channels are handled throught he map Core settings, So it might be changable.
Did you try using trigger Set Alliance Aspect to give player 1 allied chat to player 2, and then vice versa?