I am looking to create two units that will periodically provide different resource incomes.
The first would be a city type building that provides minerals to the player that captures it every 15 seconds or so.
The second was a vespene mine that would provide vespene on a more regular basis. I attempted to make one based off of blizzard's automatic refinery but it is not working properly.
I had the same problem the first few times I tried doing something similar. Just keep retrying. And make sure you dup everything you need(unit/model/actor/behavior/effect). Keep in mind that it's almost always something simple, and that's why you missed it. Did you change the new units behavior to your new behavior.
Try, try, try again. You'll get it eventually and the more you redo it, the more you'll learn.
I am looking to create two units that will periodically provide different resource incomes.
The first would be a city type building that provides minerals to the player that captures it every 15 seconds or so.
The second was a vespene mine that would provide vespene on a more regular basis. I attempted to make one based off of blizzard's automatic refinery but it is not working properly.
Any help is appreciated.
I had the same problem the first few times I tried doing something similar. Just keep retrying. And make sure you dup everything you need(unit/model/actor/behavior/effect). Keep in mind that it's almost always something simple, and that's why you missed it. Did you change the new units behavior to your new behavior.
Try, try, try again. You'll get it eventually and the more you redo it, the more you'll learn.
Create Effect - Modify Player
Create Behavior - Buff
Hope this helps, attaching a map as well.
@Tobin751: Go
Worked like a charm, thank you muchly!