I am wondering how you can make it, so that when you kill a unit owned by a enemy player such as "Hostile", you will earn minerals for it, and those minerals are then given to all the players on the friendlies team.
Similar how to Special Forces does it, where everyone gets the income from killing units.
I am wondering how you can make it, so that when you kill a unit owned by a enemy player such as "Hostile", you will earn minerals for it, and those minerals are then given to all the players on the friendlies team.
Similar how to Special Forces does it, where everyone gets the income from killing units.
Behaviour -> on death search (for something unique, like a hero) -> modify player
Slap behaviour on the unit you want to give minerals. Won't split the amount.