Well, i did that and i think it is working fine, still the problem is, the flag wont attach it self to the probe, or even get picked up, i am not sure why, in the flags, i have excluded self, so because only probes are meant to be able to pick up the flag, do I allow workers or require?
Ok i think i have i even have the drop flag on death ..... now ... welll all i can say is i am pissed off, THE TEST FUNCTION DOES NOT WORK ON MY MAP. IT WORKS ON OTHER PEOPLES BUT NOT THIS ONE ZOMG@! i have posted on the blizzard site and in the bugs with still no reply.... pllleeeease help, any ideas as to why??
yeah i thinkh so, ima test it again, i just need to fix up ultralisk attack (which ill need help with) buying stuff using pylons as the money and the pylon footprint. Then im practicaly almost finished ma map
EDIT: now for somereason, i can still use my back up of mining the flag, but for somereason the auto pick up isnt working, I might send the map to you l8er is that ok Dr?
Ok, after struggling with this I now have more problems. When the probe dies after picking up the flag it drops the flag (yay) but its under the ownership of the probe, so it drops to flags for the probe's player. Also the autocast ability does not work at all i have to actually mine the god damn thing. And another completly different question, I want my ultralisk to randomly attack a probe but if one is much closer atack that. Ill attach a link to a youtube video I found about the old Sc1 game play.
thanks for looking at this lowsy post and i appreciate all help :)
Under the Create Unit ability just set the Unit - Spawn - Owner Value to neutral. If I remember how you set your map up you had it that the autocast could not target units of the same player? So as the flag is currently being dropped as your player you cannot use the autocast to find a target.
With the changing target, just have a periodic search area using the Distance TS that then uses an Issue Order effect to attack.
Under the Create Unit ability just set the Unit - Spawn - Owner Value to neutral. If I remember how you set your map up you had it that the autocast could not target units of the same player? So as the flag is currently being dropped as your player you cannot use the autocast to find a target.
With the changing target, just have a periodic search area using the Distance TS that then uses an Issue Order effect to attack.
Ok the Dropping flag now works, but what about the autocast abilty, i am really not that good with data so could you guys be kind and do it step by step please.
EDIT:!! actually the dropping flag doesnt work it just drops it for what it says Neautral Player. So dropping it for Player 0 doesnt really help. I tried the other options (eg player source or creator) and nothing worked so back to where i was with probe death and probe pick up and ultralisk attack :/
ok, well say the player dies so we'll call this player A, then when player B gets close then the flag (somehow) which was created at the death of Player A gets autoattached to Player B. When Player B dies, Player B gets created a flag for his death then drops the flag for player A. I think i just need the probe drop flag and probe pick up not the ultralisk attack but any hhelp would be great :)
Ok, so I am about to edit the droping thing but what about the pickup to enable the caster/source to work. I did copy and modify the pickupo minerals, and now the pickupminerals doesnt even work X.x
And for the flag drop is it (in detail view) Effect: effect - spawn
OR
Unit Spawn owner Effect?
EDIT
@SoulFilcher: Go
yes i am having trouble with the flag system xD please help with more simple terminology
Never modify the original, copy and paste before modifying the copy. When modifying something you dont understand, make one change and test then make another change. The Unit - Spawn - Effect is the effect used as a frame of reference for determining the Unit - Spawn - Owner Value. By setting it to use the effect that applies the behaviour as a frame of reference the caster/source is the unit that uses the autocast ability and is therefore of the player that you desire.
Are you sure you have set your editor according to the standards?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Why the hell did you make all the rest 0? Those other two numbers define where the line of the borders go and the third number defines the pathing.
Make your footprint again in the editor and then just change the third numbers in every set of 3.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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@DrSuperEvil: Go
Well, i did that and i think it is working fine, still the problem is, the flag wont attach it self to the probe, or even get picked up, i am not sure why, in the flags, i have excluded self, so because only probes are meant to be able to pick up the flag, do I allow workers or require?
Ok i think i have i even have the drop flag on death ..... now ... welll all i can say is i am pissed off, THE TEST FUNCTION DOES NOT WORK ON MY MAP. IT WORKS ON OTHER PEOPLES BUT NOT THIS ONE ZOMG@! i have posted on the blizzard site and in the bugs with still no reply.... pllleeeease help, any ideas as to why??
Make it require though allow should allow other units to pick it up. What does your effect tree look like?
If it works on others then that tends to mean you are doing something wrong.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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But i have cheked it heaps, can i PM it to you so you can look at it for me>??
EDIT: goin to dinner will check this after if i can send it to you, so if i do send it it wont be for another 30-40 mins , thanks :))
you know you can edit previous posts without having to post a new one...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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Yeah, sometimes i forget, so can i send it to you:??
EDIT YEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHH
it was the footprint
So all working?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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yeah i thinkh so, ima test it again, i just need to fix up ultralisk attack (which ill need help with) buying stuff using pylons as the money and the pylon footprint. Then im practicaly almost finished ma map
EDIT: now for somereason, i can still use my back up of mining the flag, but for somereason the auto pick up isnt working, I might send the map to you l8er is that ok Dr?
thank you so much!
God help that map if it has your spelling and grammar.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
:P ill take that as a yes? ima sending it to you now with my epic speelllllllluin skills :)
Ok, after struggling with this I now have more problems. When the probe dies after picking up the flag it drops the flag (yay) but its under the ownership of the probe, so it drops to flags for the probe's player. Also the autocast ability does not work at all i have to actually mine the god damn thing. And another completly different question, I want my ultralisk to randomly attack a probe but if one is much closer atack that. Ill attach a link to a youtube video I found about the old Sc1 game play.
thanks for looking at this lowsy post and i appreciate all help :)
@CrazyTwigman: Go Are you still having problems with this flag system? And WTF is that SC1 map?
Under the Create Unit ability just set the Unit - Spawn - Owner Value to neutral. If I remember how you set your map up you had it that the autocast could not target units of the same player? So as the flag is currently being dropped as your player you cannot use the autocast to find a target.
With the changing target, just have a periodic search area using the Distance TS that then uses an Issue Order effect to attack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok the Dropping flag now works, but what about the autocast abilty, i am really not that good with data so could you guys be kind and do it step by step please.
EDIT:!! actually the dropping flag doesnt work it just drops it for what it says Neautral Player. So dropping it for Player 0 doesnt really help. I tried the other options (eg player source or creator) and nothing worked so back to where i was with probe death and probe pick up and ultralisk attack :/
then what player do you want the flag to revert to?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
ok, well say the player dies so we'll call this player A, then when player B gets close then the flag (somehow) which was created at the death of Player A gets autoattached to Player B. When Player B dies, Player B gets created a flag for his death then drops the flag for player A. I think i just need the probe drop flag and probe pick up not the ultralisk attack but any hhelp would be great :)
Use the Unit - Spawn - Effect field to use the Apply Behavior effect that applies the buff and set the Unit - Spawn - Owner Value to Caster or Source
If you can adjust a copy of the pickup minerals ability so it works you will do fine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, so I am about to edit the droping thing but what about the pickup to enable the caster/source to work. I did copy and modify the pickupo minerals, and now the pickupminerals doesnt even work X.x
And for the flag drop is it (in detail view) Effect: effect - spawn
OR
Unit Spawn owner Effect?
EDIT @SoulFilcher: Go yes i am having trouble with the flag system xD please help with more simple terminology
Never modify the original, copy and paste before modifying the copy. When modifying something you dont understand, make one change and test then make another change. The Unit - Spawn - Effect is the effect used as a frame of reference for determining the Unit - Spawn - Owner Value. By setting it to use the effect that applies the behaviour as a frame of reference the caster/source is the unit that uses the autocast ability and is therefore of the player that you desire.
Are you sure you have set your editor according to the standards?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg