EDIT: Ok slight problem, this is exactly what i want, but is it possible to do that ability thing with the autocast, so when i unit goes near, it attachs it self, then when it dies it drops and when it gets to a certain area it drops and creates/revives a unit?
I'm not sure its possible to get the flag automaticly. It might be possible with an Search Area + Issue Order effects, but that's kinda anoying when you are fighting and it issues your unit to go get the flag every time. The respawn flag can only be done with Triggers, like the ones in this map. It also has a dropoff point. =3
The ability can be set to autocast, if you give an ability to the flag itself, like I said before. As Patrick said for the revive system you will need to use trigers.
If Patrick's ability is on the flag and can do what you want, just give it the 'autocast' abd 'autocast on' flags, and set the autocast filters correctly.
@patrickwobben: Go I don't know, I never used a gather ability. I'd make it an Effect - Target ability to the same effect, and then set it to autocast.
Well, to both of you, i want so that when a unit enters the radius of the flag it automataically gets picke up which can then be dropped on death and when it is about to be revived... I think i know what to do, i just have no idea what to do because i dont use data as much as i should, i use triggers for my maps most of the time. So can either of you give like step by step instructions please!! i really need this done for my map to work.
OOOOOk i found the autocast, do i make "self" as excluded allowed or requireed. And i am not sure how to remopve the effect of remove flag and gain money (i copied the mineral pallet)
Make it excluded so it cannot autocast on itself. Just follow the effect tree of the ability. You will find a set effect with the suicide and +100 minerals effects.
i am abouit to test the autocast on the flag but the shape borders for the pylon is stuffing me up. I found it in Movement > pylon > Shape- borders. yet i cant change it to what DrSuperEvil said on page 1
ok i did that, but now that i do that, i changed every third number to 2 and made everything else 0. Now though, you can still walk through but at least now you can place the pylons. I want it so the pylons can be in a 2x2 formation eg OO while being able to be walked through the middle with a probe.
OO
You can duplicate the one that is the closest to what you want, or you can create one from scratch. You need an Ability - Target. You need to set the 'autocast' and 'autocast on' flags for it. In the Autocast filters you need to set what type of unit will be able to gather it: check 'self' so only the owner will be able to gather and you can exclude some unit types to avoid losing your flag to a structure or even a missile. Make it have a short range so it can only be activated when there's a unit next ot it.
When the ability is all set up and running you need to create the effects for it. I guess there are a few options to do what you want, I'd simply make it remove the flag unit and apply a behavior to the targeted unit. This behavior can have some different effects to make it look more real. You can make it so the unit drops the flag when killed, you can make the flag appear on the unit and so on.
Then you need to create the effects, or maybe triggers, I don't know which one will work for your case, to remove the behavior and revive your hero under the right circumstances.
I cant find the ability - targer, to add to the mineral pallet ability because the mineral pallet aint working on the flag but works by it self.
Just to be clear what u want. You want a unit that can carry the flag in like capture the flag?
Take a loot at the attachment below. You can capture the flag with the marine. The only thing I haven't included is that the flag won't drop, but this is just a test I made so you can see how its done. =3
(EDIT): I uploaded a newer version with flag drop on death.
How did you make the unit drop the flag?
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thanks looking at it now
EDIT: Ok slight problem, this is exactly what i want, but is it possible to do that ability thing with the autocast, so when i unit goes near, it attachs it self, then when it dies it drops and when it gets to a certain area it drops and creates/revives a unit?
I'm not sure its possible to get the flag automaticly. It might be possible with an Search Area + Issue Order effects, but that's kinda anoying when you are fighting and it issues your unit to go get the flag every time. The respawn flag can only be done with Triggers, like the ones in this map. It also has a dropoff point. =3
The ability can be set to autocast, if you give an ability to the flag itself, like I said before. As Patrick said for the revive system you will need to use trigers.
If Patrick's ability is on the flag and can do what you want, just give it the 'autocast' abd 'autocast on' flags, and set the autocast filters correctly.
Hmm does the Gather Ability have an Autocast flag ?
@patrickwobben: Go I don't know, I never used a gather ability. I'd make it an Effect - Target ability to the same effect, and then set it to autocast.
Can't stop thinking of this when I read the name of this thread...
xD lol, poor piggy
@patrickwobben: Go
@SoulFilcher: Go
Well, to both of you, i want so that when a unit enters the radius of the flag it automataically gets picke up which can then be dropped on death and when it is about to be revived... I think i know what to do, i just have no idea what to do because i dont use data as much as i should, i use triggers for my maps most of the time. So can either of you give like step by step instructions please!! i really need this done for my map to work.
Super thanks,
crazy
minibump :)
Just bumping this because it has not been solved, just restating, i dont know how to do the auto cast abilities, please read above.
thanks
crazy
Autocast on flag and the correct autocast range and filters...period.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
And how do you do that!!!?!??!?!?
Check the wiki:
http://www.sc2mapster.com/wiki/galaxy/data/abilities/effect/target/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
OOOOOk i found the autocast, do i make "self" as excluded allowed or requireed. And i am not sure how to remopve the effect of remove flag and gain money (i copied the mineral pallet)
Make it excluded so it cannot autocast on itself. Just follow the effect tree of the ability. You will find a set effect with the suicide and +100 minerals effects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok ill try that now..
i am abouit to test the autocast on the flag but the shape borders for the pylon is stuffing me up. I found it in Movement > pylon > Shape- borders. yet i cant change it to what DrSuperEvil said on page 1
You need to enable view raw data mode.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
ok i did that, but now that i do that, i changed every third number to 2 and made everything else 0. Now though, you can still walk through but at least now you can place the pylons. I want it so the pylons can be in a 2x2 formation eg OO while being able to be walked through the middle with a probe. OO
I cant find the ability - targer, to add to the mineral pallet ability because the mineral pallet aint working on the flag but works by it self.
How did you make the unit drop the flag?