i was trying to change the green light that is on the assimilator, extractor, and refinery but i can't seem to find the right place to do that and looking on google has not helped at all. any help is appreciated.
The green light it has to be some texture or tint coloron the model itself, so you will have to edit the model to change it's color. I Recomend you to use the m3 addon for blender, swaping the file to .xml and then edit it with programs such as Notepad + +, and the reverse it to .m3
there is nothing in the model it's self for the light but in the model data it has 2 light references that i have no idea where they belong or even find.
Let me have a look later and I'll tell you what I find. I just like to edit textures and particles on models this way, so you can consider me an "experienced".
There you go. I think I've swapped most Green channels on the Assimilator to Red ones. I haven't tested it so just tell me if it worked. I'll explain you a bit. The first picture shows the lights a model may have, not all models have this. I think the XYZ stands for RGB color scheme, as I've seen on Blender. The second picture shows the Model tinting. Some models may have this thing with RGB values, not all, as always. Just use and RGB viewer (such color-hexa) for viewing the colors. Take into acount that this scheme is not ordered. In the Notepad + + it's BGR (Blue-Green-Red), that's RGB backwards. Just edit the <initValue>. That's what I touch. The last 2 pictures are the particle emmiters and ribbons (I think) coloring. It's the same process than the Model tinting. The fields are <initValue>, <middleValue> and <finishValue>, and are in pairs, 1 and 2. The other thing is <baseColoring>, <centerColoring> and <tipColoring> For some reason, sometimes the lights are changed, I don't know why as I'm not a modeler or anything like that, I just have fun retexturing things. EDIT: I've opened the edited Assimilator on Blender and the lights seem to be someway "pinky", That's not a big problem you just have to play with the values on the lights and it's done.
some animations have a different light then the idle like the assimilator so you would need to see if when you change one light it will change it for all the lights you want changed by going to every animation sequence. btw thanks for the help.
side note after using your model on my map even tho i have changed the assimilator to have a different light the one you made takes over even tho it is no longer on the map or in the data files in the map. it even replaces the default one so now i only see it and not the ones i changed.
That's because both files shares the same name and the editor overrides the official asset. You better change the edited Assimilator name to something else for disticition, e.g. AltAssimilator.m3
you are not understanding the problem. i have removed your assimilator but your changes still show up even when there is no assimilator model besides the default one. i can tinker around but it's probably not going to work and yes i did change the model name and still shows up as your one you did.
Edit: also the ony viewer that displays it incorrectly is the cutscene viewer and that translates into game.
ok just found something out but i need to test with a friend of mine but if what i now suspect is true then i may need to reinstall starcraft 2 since this is even happening on a new map so i think my starcraft 2 install is bugged some how.
i was trying to change the green light that is on the assimilator, extractor, and refinery but i can't seem to find the right place to do that and looking on google has not helped at all. any help is appreciated.
if this is in the wrong spot i am sorry.
The green light it has to be some texture or tint coloron the model itself, so you will have to edit the model to change it's color. I Recomend you to use the m3 addon for blender, swaping the file to .xml and then edit it with programs such as Notepad + +, and the reverse it to .m3
there is nothing in the model it's self for the light but in the model data it has 2 light references that i have no idea where they belong or even find.
Let me have a look later and I'll tell you what I find. I just like to edit textures and particles on models this way, so you can consider me an "experienced".
cool. also i can't find where the vespene green smoke color is as the texture it's self is grey but it shows green on the model.
@Gordon228: Go
That's almost sure a particle emiter or something like that.
There you go. I think I've swapped most Green channels on the Assimilator to Red ones. I haven't tested it so just tell me if it worked. I'll explain you a bit.
The first picture shows the lights a model may have, not all models have this. I think the XYZ stands for RGB color scheme, as I've seen on Blender.
The second picture shows the Model tinting. Some models may have this thing with RGB values, not all, as always. Just use and RGB viewer (such color-hexa) for viewing the colors. Take into acount that this scheme is not ordered. In the Notepad + + it's BGR (Blue-Green-Red), that's RGB backwards. Just edit the <initValue>. That's what I touch.
The last 2 pictures are the particle emmiters and ribbons (I think) coloring. It's the same process than the Model tinting. The fields are <initValue>, <middleValue> and <finishValue>, and are in pairs, 1 and 2. The other thing is <baseColoring>, <centerColoring> and <tipColoring>
For some reason, sometimes the lights are changed, I don't know why as I'm not a modeler or anything like that, I just have fun retexturing things.
EDIT: I've opened the edited Assimilator on Blender and the lights seem to be someway "pinky", That's not a big problem you just have to play with the values on the lights and it's done.
well it works for the idle animation then it goes back to green.
Edit: with the tools you linked me i did not half to convert to xml.
That happened to me too. I don't rly know how to fix that. It happened to me when editing the Mothership Core model.
some animations have a different light then the idle like the assimilator so you would need to see if when you change one light it will change it for all the lights you want changed by going to every animation sequence. btw thanks for the help.
Thank you too mate. Hope to be usefull someway.
side note after using your model on my map even tho i have changed the assimilator to have a different light the one you made takes over even tho it is no longer on the map or in the data files in the map. it even replaces the default one so now i only see it and not the ones i changed.
That's because both files shares the same name and the editor overrides the official asset. You better change the edited Assimilator name to something else for disticition, e.g. AltAssimilator.m3
you are not understanding the problem. i have removed your assimilator but your changes still show up even when there is no assimilator model besides the default one. i can tinker around but it's probably not going to work and yes i did change the model name and still shows up as your one you did.
Edit: also the ony viewer that displays it incorrectly is the cutscene viewer and that translates into game.
Have you restarted the editor? If you remove a model or texture which was overriding another, you have to reset the editor, close and open it again.
ok just found something out but i need to test with a friend of mine but if what i now suspect is true then i may need to reinstall starcraft 2 since this is even happening on a new map so i think my starcraft 2 install is bugged some how.
Edit restarting the editor dose nothing.