This is my conversion of a warcraft 2 map and i would like suggestions as to the pricing for the Terrans as i have tried to get it in line with warcraft 2's pricing.
Note this version only has Terran fully converted when done it will also have the zerg, protoss, orcs, and humans.
thanks to herdal8 for his help with all my questions about how to do stuff and to my friend EnVisioN who helped me figure out what some of the units would count as in warcraft 2 terms.
I hope to have the protoss and zerg online some time next week if i can get it done.
this is a melee map as to stay true to warcraft 2.
Huge Update: Some Price fixes for terran some people will not be happy and we not have the ZERG enjoy.
hello people of the forums if this is in the wrong place then move it but i have a small gfx glich that i have no idea how to solve also this translates into game as well. here is a pic of the problem if some one can help me that would be grand.
ok just found something out but i need to test with a friend of mine but if what i now suspect is true then i may need to reinstall starcraft 2 since this is even happening on a new map so i think my starcraft 2 install is bugged some how.
you are not understanding the problem. i have removed your assimilator but your changes still show up even when there is no assimilator model besides the default one. i can tinker around but it's probably not going to work and yes i did change the model name and still shows up as your one you did.
Edit: also the ony viewer that displays it incorrectly is the cutscene viewer and that translates into game.
side note after using your model on my map even tho i have changed the assimilator to have a different light the one you made takes over even tho it is no longer on the map or in the data files in the map. it even replaces the default one so now i only see it and not the ones i changed.
some animations have a different light then the idle like the assimilator so you would need to see if when you change one light it will change it for all the lights you want changed by going to every animation sequence. btw thanks for the help.
there is nothing in the model it's self for the light but in the model data it has 2 light references that i have no idea where they belong or even find.
i was trying to change the green light that is on the assimilator, extractor, and refinery but i can't seem to find the right place to do that and looking on google has not helped at all. any help is appreciated.
0
This is my conversion of a warcraft 2 map and i would like suggestions as to the pricing for the Terrans as i have tried to get it in line with warcraft 2's pricing.
Note this version only has Terran fully converted when done it will also have the zerg, protoss, orcs, and humans.
thanks to herdal8 for his help with all my questions about how to do stuff and to my friend EnVisioN who helped me figure out what some of the units would count as in warcraft 2 terms.
I hope to have the protoss and zerg online some time next week if i can get it done. this is a melee map as to stay true to warcraft 2.
Huge Update: Some Price fixes for terran some people will not be happy and we not have the ZERG enjoy.
link to map: battlenet://starcraft/map/1/268283
0
sorry for the duble posting but dose no one have a way to fix it or know whats causing it?
0
did you not read all the problems i see in the editor are also happening in game.
Edit: i guess you did not take a look at the image the ground texture is replacing the cliff texture but also stretching the ground texture.
0
hello people of the forums if this is in the wrong place then move it but i have a small gfx glich that i have no idea how to solve also this translates into game as well. here is a pic of the problem if some one can help me that would be grand.
0
ok just found something out but i need to test with a friend of mine but if what i now suspect is true then i may need to reinstall starcraft 2 since this is even happening on a new map so i think my starcraft 2 install is bugged some how.
Edit restarting the editor dose nothing.
0
you are not understanding the problem. i have removed your assimilator but your changes still show up even when there is no assimilator model besides the default one. i can tinker around but it's probably not going to work and yes i did change the model name and still shows up as your one you did.
Edit: also the ony viewer that displays it incorrectly is the cutscene viewer and that translates into game.
0
side note after using your model on my map even tho i have changed the assimilator to have a different light the one you made takes over even tho it is no longer on the map or in the data files in the map. it even replaces the default one so now i only see it and not the ones i changed.
0
some animations have a different light then the idle like the assimilator so you would need to see if when you change one light it will change it for all the lights you want changed by going to every animation sequence. btw thanks for the help.
0
well it works for the idle animation then it goes back to green.
Edit: with the tools you linked me i did not half to convert to xml.
0
cool. also i can't find where the vespene green smoke color is as the texture it's self is grey but it shows green on the model.
0
there is nothing in the model it's self for the light but in the model data it has 2 light references that i have no idea where they belong or even find.
0
i was trying to change the green light that is on the assimilator, extractor, and refinery but i can't seem to find the right place to do that and looking on google has not helped at all. any help is appreciated.
if this is in the wrong spot i am sorry.