Hello, i have created/edited the 6 slot inventory Blizzard had for my hero and created an item container which opens up a single slot for a weapon.
The problem is, i need 6 free slots, and the item container takes up a slot.
Is there a way to edit the 6 slow inventory to make it have 7 slots? And no, The ability info+ can not be given a 7th slot, there is not green button to create one after you have 6.
As far as I know, it is impossible. I tried this as well, by modifying raw XML data and layout files, but it seems to be hard-capped at 6 internally.
You could settle for 5 slots + 1 container, or go for a fully triggered dialog inventory.
Yeah ive been messing with it for quite a while and i think i might have to go into full dialog inventory (sigh) or just settle for it. :/ If i get anything working though or a patch comes along ill try and bump this problem back up.
It has been since beta since I messed with the data inventory objects.
It is far more time efficient and effective to create a dialog-based inventory system, in my honest opinion.
It feels to me like Inventory (attributes, heroes, etc) were all added to SC2 in some hasty last minute crunch time to accomodate legacy features from Warcraft 3, and as such, they are not fully implemented, buggy and overall, rather poor as a result.
Well, i searched around at a few tutorials on how to make it with dialog, and aparently they are more time consuming to make. This would be no problem if i was not so far in already making it with the data editor. :/ I would hate to have to add more hours to the wasted list on this map. :P
So if anyone knows how to make the item containers open when the unit is selected please let me know.
Unfortunately, opening or closing an item container uses no order, at least none the trigger event catches. To my knowledge, there is no way to check or modify the state of an item container.
However, for Blizzard DotA, they will need a fully functional inventory, and I doubt, they will go for a dialog. So I expect major changes to the way, the inventory works in patch 1.5 and/or HotS.
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Hello, i have created/edited the 6 slot inventory Blizzard had for my hero and created an item container which opens up a single slot for a weapon.
The problem is, i need 6 free slots, and the item container takes up a slot.
Is there a way to edit the 6 slow inventory to make it have 7 slots? And no, The ability info+ can not be given a 7th slot, there is not green button to create one after you have 6.
Pleaseeee Help!
As far as I know, it is impossible. I tried this as well, by modifying raw XML data and layout files, but it seems to be hard-capped at 6 internally.
You could settle for 5 slots + 1 container, or go for a fully triggered dialog inventory.
Cant you just make a new Inventory ability with 7 slots?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No, the 7th slot won't display or function. If you happen to get it to work yourself, notify me.
Yeah ive been messing with it for quite a while and i think i might have to go into full dialog inventory (sigh) or just settle for it. :/ If i get anything working though or a patch comes along ill try and bump this problem back up.
Does anyone know how to at least make the item container open automatically when the character is selected? This could be a substitute for my problem.
@rossgrambo: Go
It has been since beta since I messed with the data inventory objects.
It is far more time efficient and effective to create a dialog-based inventory system, in my honest opinion.
It feels to me like Inventory (attributes, heroes, etc) were all added to SC2 in some hasty last minute crunch time to accomodate legacy features from Warcraft 3, and as such, they are not fully implemented, buggy and overall, rather poor as a result.
Well, i searched around at a few tutorials on how to make it with dialog, and aparently they are more time consuming to make. This would be no problem if i was not so far in already making it with the data editor. :/ I would hate to have to add more hours to the wasted list on this map. :P
So if anyone knows how to make the item containers open when the unit is selected please let me know.
Maybe an Issue Order effect using the right command index might be good?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Unfortunately, opening or closing an item container uses no order, at least none the trigger event catches. To my knowledge, there is no way to check or modify the state of an item container.
However, for Blizzard DotA, they will need a fully functional inventory, and I doubt, they will go for a dialog. So I expect major changes to the way, the inventory works in patch 1.5 and/or HotS.