Hi, I'm trying to import the Reaver from the scbw mod but for some reason, the Reaver's scarab does not move at all when it is launched. If I move the Reaver, the scarab stays in the same location and if I move the target into the scarab, the scarab detonates as usual but the scarab simply does not move. I've checked the mover in my mod and it looks the same as the scbw mod's scarab mover. What else would I need to check that would affect the scarab's movement behavior? For reference, here is the mod that the Reaver is not working in: https://www.dropbox.com/s/usihm019b3146b2/Custommod2.SC2Mod
I would still make the ability/weapon from scratch because you know what you put in it. I would check all fields of the ammo unit used. Do not forget ancient mods can have patch related glitches due to new fields being added
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi, I'm trying to import the Reaver from the scbw mod but for some reason, the Reaver's scarab does not move at all when it is launched. If I move the Reaver, the scarab stays in the same location and if I move the target into the scarab, the scarab detonates as usual but the scarab simply does not move. I've checked the mover in my mod and it looks the same as the scbw mod's scarab mover. What else would I need to check that would affect the scarab's movement behavior? For reference, here is the mod that the Reaver is not working in: https://www.dropbox.com/s/usihm019b3146b2/Custommod2.SC2Mod
Thank you in advance.
I would still make the ability/weapon from scratch because you know what you put in it. I would check all fields of the ammo unit used. Do not forget ancient mods can have patch related glitches due to new fields being added
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You are correct. I simply forgot to attach the proper behavior to the ammo unit. Thank you.