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    posted a message on Question on Rescue Triggers

    Hi, I'm trying to get a rescue trigger to work properly but I can't figure out what part of the trigger is not working.

    Whereas the player is Player 1, the neutral rescuable units are owned by Player 2, and Location 01 is the location the rescueable units are under, I have:

    Events Any Unit Enters a distance of 3.0 from (Unit attached to Location 01)

    Conditions (Owner of (Triggering unit)) ==1

    Actions Rescue (Any units in (Region named "Location 01") owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) for player 1 and Retain Color.

    I've looked over older threads regarding this but I've noticed the syntax is a bit different, probably because there was a major patch that changed how the Galaxy Editor syntax looked I think, since most threads on this was from 2010. Also, what's the proper format for typing triggers on this forum?

    Posted in: Triggers
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    posted a message on Looking for the name of a particular map

    Yea, that's the one I'm looking for Duck. Thanks guys. Too bad the map got bugged from one of the recent patches.

    Posted in: Map Suggestions/Requests
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    posted a message on Looking for the name of a particular map

    I'm looking for a map that was released back around 2010, a few months after SC2 was released. I keep thinking it's called Sector 7 or something like that but I'm not getting any results searching for it in custom and arcade maps. I'm pretty sure it has the numeric 7 on the name of the map. It opened up a bit like Final Fantasy 7 as in the protagonist gets out of a train along with a group of allies to attack some place. It's a turn based combat, again, similar to Final Fantasy 7 with the UI resembling the game as well. I think it was a single player game. I never really played that far into it so I don't remember the rest of it. If anyone knows what I'm talking about, could you give me the name of the map? Thanks in advance.

    Posted in: Map Suggestions/Requests
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    posted a message on (Solved) Reaver Scarab Not Moving

    You are correct. I simply forgot to attach the proper behavior to the ammo unit. Thank you.

    Posted in: Data
  • 0

    posted a message on (Solved) Reaver Scarab Not Moving

    Hi, I'm trying to import the Reaver from the scbw mod but for some reason, the Reaver's scarab does not move at all when it is launched. If I move the Reaver, the scarab stays in the same location and if I move the target into the scarab, the scarab detonates as usual but the scarab simply does not move. I've checked the mover in my mod and it looks the same as the scbw mod's scarab mover. What else would I need to check that would affect the scarab's movement behavior? For reference, here is the mod that the Reaver is not working in: https://www.dropbox.com/s/usihm019b3146b2/Custommod2.SC2Mod

    Thank you in advance.

    Posted in: Data
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