I'm trying to create a passive that causes ability charges to generate when damage is taken. All abilities will use the same charge link. I've taken a look at hardened shield to try and figure it out. To trigger the effect when damage is taken, i'm using...
Effect
Buff
Combat - Damage Response
Chance: 1
I'm not sure whether or not to use Exhausted or Handled to trigger the charge gaining effect. I've tried both, so it may be my 'reload' effect.
For my Recharge effect i'm using...
Effect
Modify Unit
Cost
Add Charges (The ability that uses the same charge link as all other abilities)
Usage Charge Count : -1
It currently doesn't work at all, does anyone know what i'm doing wrong?
Well, I have had similar problems, I suggest to first attach a noticeable effect instead of the recharge effect, one such as Psi storm create persistent, so as to see the owner and where it is crated. You obviously want the effect to apply to the damage taker, so it should appear on the damaged unit's location. (make sure to exclude damage from psi storm to avoid a feedback loop) There is a field for the damage response behavior part, which is either attacker or defender, I'm not sure which is which, but that one needs to be the one that makes it apply when your unit gets attacked, to your unit. I believe that the recharge effect is correct.
Oh, and being that hardened shield has no response effect, I suggest you look at one that does, such as Hybrid prevent death.
I applied psi storm to check as you suggested and noticed that as attacker or defender, the psi storm always comes out of the unit that attacked mine. I wasn't completely sure so I switched it to Stim Pack (Apply Buff) instead and the buff was applied both times to the attacker of my unit.
The Hybrid Dont Die doesn't look like it applies an effect, it just causes 0% dmg when fatal damage is taken.
Is there another way to check when a unit takes damage and apply an effect aside from buff or triggers?
I'm trying to create a passive that causes ability charges to generate when damage is taken. All abilities will use the same charge link. I've taken a look at hardened shield to try and figure it out. To trigger the effect when damage is taken, i'm using...
I'm not sure whether or not to use Exhausted or Handled to trigger the charge gaining effect. I've tried both, so it may be my 'reload' effect.
For my Recharge effect i'm using...
It currently doesn't work at all, does anyone know what i'm doing wrong?
Well, I have had similar problems, I suggest to first attach a noticeable effect instead of the recharge effect, one such as Psi storm create persistent, so as to see the owner and where it is crated. You obviously want the effect to apply to the damage taker, so it should appear on the damaged unit's location. (make sure to exclude damage from psi storm to avoid a feedback loop) There is a field for the damage response behavior part, which is either attacker or defender, I'm not sure which is which, but that one needs to be the one that makes it apply when your unit gets attacked, to your unit. I believe that the recharge effect is correct.
Oh, and being that hardened shield has no response effect, I suggest you look at one that does, such as Hybrid prevent death.
I applied psi storm to check as you suggested and noticed that as attacker or defender, the psi storm always comes out of the unit that attacked mine. I wasn't completely sure so I switched it to Stim Pack (Apply Buff) instead and the buff was applied both times to the attacker of my unit.
The Hybrid Dont Die doesn't look like it applies an effect, it just causes 0% dmg when fatal damage is taken.
Is there another way to check when a unit takes damage and apply an effect aside from buff or triggers?
Bump. Could really use some help, this is a key component of my casting system.
@Tobin751: Go
Solved!
What you're doing wrong is in the modify unit properties, set accordingly:
I've included a map to demonstrate:
Solved indeed!
Thanks for the help and especially for taking the extra time to upload a map of it.
After comparing your Modify Unit with mine, I realized that I overlooked Target - Impact Unit... I'm genius.
@Tobin751: Go
Awesome mang! Should change the name of the thread to include [Resolved], so that if other people are searching, they'll find the answer too.
Cheers!