Everything works fine, except just at the end of the construction, it automatically switches to another unit. It has the good actor and it's the good add-on unit while building, but as soon as construction finishes, BOOM, switch to the other unit.
Any ideas why/how this happens ? I checked every field from the unit, add-on ability, behavior and actor, but find nothing related to the unit it morphs to.
Update: I tried deleting the unit that the add-on was being morphed to, and now it automatically morphs into ANOTHER unit : "Tech reactor" (I can see the name when I click it, even tho the good actor I made is produced).
Is your new add-on a modified copy of pre-existing unit? In general are you modifying blizzard effects or are you copying/editing your own?
If modifying I would guess that a modified morph/construction effect is causing the model to revert back to it's original state or something. Need specifics to be sure though.
Thanks for your answer. I duplicated everything, like the tutorial said. Obviously, I forgot a field somewhere I didn't change, like you said (Even tho I checked everything 10 times). What is weird, is that at first, it was morphing into a custom structure of my map. Getting mad about the problem, I deleted that structure (lol), and now it morphs into ANOTHER structure :/
What really bugs me is that it happens at the END. While it's building, I see it'S the good unit.
Hello everyone !
I followed this tutorial to make my add-on ==> http://www.sc2mapster.com/forums/resources/tutorials/3278-data-creating-custom-add-ons/
Everything works fine, except just at the end of the construction, it automatically switches to another unit. It has the good actor and it's the good add-on unit while building, but as soon as construction finishes, BOOM, switch to the other unit.
Any ideas why/how this happens ? I checked every field from the unit, add-on ability, behavior and actor, but find nothing related to the unit it morphs to.
Thanks in advance for your help.
Update: I tried deleting the unit that the add-on was being morphed to, and now it automatically morphs into ANOTHER unit : "Tech reactor" (I can see the name when I click it, even tho the good actor I made is produced).
No ideas/suggestions guys ???
Is your new add-on a modified copy of pre-existing unit? In general are you modifying blizzard effects or are you copying/editing your own?
If modifying I would guess that a modified morph/construction effect is causing the model to revert back to it's original state or something. Need specifics to be sure though.
@Dorkles: Go
Thanks for your answer. I duplicated everything, like the tutorial said. Obviously, I forgot a field somewhere I didn't change, like you said (Even tho I checked everything 10 times). What is weird, is that at first, it was morphing into a custom structure of my map. Getting mad about the problem, I deleted that structure (lol), and now it morphs into ANOTHER structure :/
What really bugs me is that it happens at the END. While it's building, I see it'S the good unit.
Solved ! I forgot to remove some "auto-morph" abilities from the add-ons (:
Thanks guys !