I'm trying to create a BW hallucination/replicant-esque ability that let's me create a copy of the targeted unit . But if the hallucinated unit is heroic, it creates a hero icon on the bottom right that persists even after death.
Is there any way to hide the icon? Even if hidden, is the fact that the icon persists a sign that the game doesn't forget that a heroic unit once existed? Would that cause lag?
Also related, how would I make the created unit level whatever abilities the target unit has?
Just make a copy of each heroic unit(cant be that many) and make the ability create those new units instead of the target
Make sure the heroic flag goes unchecked on the new units as well
Sadly there are that many. Either way I would like my code to stand alone and not force me to go back and add another exception every time I make a new heroic unit.
If impossible to completely disable, is there a way to remove the icon after death?
Solved it. I was using a suicide damage effect to kill the hallucination when the timed life expires. Apparently changing the kill type to "remove" solves it. I didn't know that field actually had a purpose besides changing the visual death effect.
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I'm trying to create a BW hallucination/replicant-esque ability that let's me create a copy of the targeted unit . But if the hallucinated unit is heroic, it creates a hero icon on the bottom right that persists even after death.
Is there any way to hide the icon? Even if hidden, is the fact that the icon persists a sign that the game doesn't forget that a heroic unit once existed? Would that cause lag?
Also related, how would I make the created unit level whatever abilities the target unit has?
@Dorkles: Go
Just make a copy of each heroic unit(cant be that many) and make the ability create those new units instead of the target Make sure the heroic flag goes unchecked on the new units as well
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Sadly there are that many. Either way I would like my code to stand alone and not force me to go back and add another exception every time I make a new heroic unit.
If impossible to completely disable, is there a way to remove the icon after death?
Solved it. I was using a suicide damage effect to kill the hallucination when the timed life expires. Apparently changing the kill type to "remove" solves it. I didn't know that field actually had a purpose besides changing the visual death effect.