I want to modify the Spectre's Ultrasonic Pulse effect so that its color is white instead of red, and so that the effect is less translucent (see-through). Any thoughts on how I could do this?
I'm creating this effect for my hero Tychus' Flashbang ability. Basically, I'm trying to modify the effect so that it looks more like a flashbang grenade explosion.
Well, you could try to change the tint color of the model and use the HDR multiplier to make it more visible. You have to try out, though, the results might be ugly or not even work at all.
While you can turn a red ability white, I'm damn sure you won't have much luck doing the reverse. The answer is tints, but there's no possible tint to make red into white I'm afraid.
I can't see it being difficult to recolour in some kind of model editor though, if you're into that kind of thing.
Thanks Eiviyn. I've never tried model editing. I'll try playing around with tints first. Thanks for helping me out. I'll credit you too.
[Edit]
I couldn't find the the field I could use to modify the tint color. What is the HDR multiplier? How do I find the tint color and HDR multiplier? Here's all I think I know: when the ability is clicked, it launches an effect called Hero Toss Flashbang (Delay), which launches an effect called Hero Toss Flashbang (Launch Missile), which launches an effect called Spectre - Ultrasonic Pulse Search Area. This last effect launches an actor titled UltrasonicPulseAttackImpact. The Art Model field of this actor links to the UltrasonicPulseAttackImpactEffect model. Now I've tried changing the color for the Color field of this model. Nothing happens. Also, the default color happens to be white, but color of the "impact" animation is red.
to modify tint color, you need to find the proper actor, and in this case it would be UltrasonicPulseAttackImpactEffect, and select it. In the right side of the window, scroll down and find Event - Events +, double click that. A window opens, and right click and select Add Event. Change the new event from ActionDamage to ActorCreation, and leave the Source Name and Sub Name as (any). Change ActionImpact to SetTintColor. You will see a box for COLOR which defaults to black I believe, but leaving it black turns this actor invisible. You can change the color to white and test it out, but I already did that for you and it doesn't change the red to white. What you do next, is right next to the COLOR is a box for HDR Multiplier, default 1.0. Change that to 100.0 and test it out... you might be surprised! Hope that helps. You can always change the HDR to find a good 'flash bang' white that suits your needs.
Also, if you want to increase the size of your flashbang visually, you would have to edit the actual model, udner the same name, and change it's Scale Maximum and Scale Minimum fields.
However, I suggest to make copies/duplicates of your actors and models, since it's always smart to leave a 'default' incase you screw up somehow.
Awesome, BorgDragon. I'll try what you said later today and post here. Thanks for your help!
[Edit]
It worked! I was surprised. The effect is pretty cool. Thanks a lot, BorgDragon. I will credit you too! By the way, I noticed that whenever I try to modify an existing actor, model or effect, the editor automatically creates a copy of that actor and makes changes in that copy only. So it seems that it's impossible to modify the original actor/effect.
Hi guys,
I want to modify the Spectre's Ultrasonic Pulse effect so that its color is white instead of red, and so that the effect is less translucent (see-through). Any thoughts on how I could do this?
I'm creating this effect for my hero Tychus' Flashbang ability. Basically, I'm trying to modify the effect so that it looks more like a flashbang grenade explosion.
Well, you could try to change the tint color of the model and use the HDR multiplier to make it more visible. You have to try out, though, the results might be ugly or not even work at all.
You should find this stuff in the actor events.
@Kueken531: Go
Thanks again, Kueken. I'll try that out later and post what happened.
Also, I will be crediting you as a "Consultant" for my team's map. :)
Your Hero Line Wars map looks cool. I'm gonna read it and post what I think.
While you can turn a red ability white, I'm damn sure you won't have much luck doing the reverse. The answer is tints, but there's no possible tint to make red into white I'm afraid.
I can't see it being difficult to recolour in some kind of model editor though, if you're into that kind of thing.
@Eiviyn: Go
Thanks Eiviyn. I've never tried model editing. I'll try playing around with tints first. Thanks for helping me out. I'll credit you too.
[Edit]
I couldn't find the the field I could use to modify the tint color. What is the HDR multiplier? How do I find the tint color and HDR multiplier? Here's all I think I know: when the ability is clicked, it launches an effect called Hero Toss Flashbang (Delay), which launches an effect called Hero Toss Flashbang (Launch Missile), which launches an effect called Spectre - Ultrasonic Pulse Search Area. This last effect launches an actor titled UltrasonicPulseAttackImpact. The Art Model field of this actor links to the UltrasonicPulseAttackImpactEffect model. Now I've tried changing the color for the Color field of this model. Nothing happens. Also, the default color happens to be white, but color of the "impact" animation is red.
Any advice?
@Marikh7: Go
to modify tint color, you need to find the proper actor, and in this case it would be UltrasonicPulseAttackImpactEffect, and select it. In the right side of the window, scroll down and find Event - Events +, double click that. A window opens, and right click and select Add Event. Change the new event from ActionDamage to ActorCreation, and leave the Source Name and Sub Name as (any). Change ActionImpact to SetTintColor. You will see a box for COLOR which defaults to black I believe, but leaving it black turns this actor invisible. You can change the color to white and test it out, but I already did that for you and it doesn't change the red to white. What you do next, is right next to the COLOR is a box for HDR Multiplier, default 1.0. Change that to 100.0 and test it out... you might be surprised! Hope that helps. You can always change the HDR to find a good 'flash bang' white that suits your needs.
Also, if you want to increase the size of your flashbang visually, you would have to edit the actual model, udner the same name, and change it's Scale Maximum and Scale Minimum fields.
However, I suggest to make copies/duplicates of your actors and models, since it's always smart to leave a 'default' incase you screw up somehow.
Awesome, BorgDragon. I'll try what you said later today and post here. Thanks for your help!
[Edit]
It worked! I was surprised. The effect is pretty cool. Thanks a lot, BorgDragon. I will credit you too! By the way, I noticed that whenever I try to modify an existing actor, model or effect, the editor automatically creates a copy of that actor and makes changes in that copy only. So it seems that it's impossible to modify the original actor/effect.