I try to make behavior which will add a specific impact effect to weapon which unit already has. But i can't make it universal.
The one way i found - is adding effect to every weapon initially but make it restricted via validator, and it rly sucks =(
Is there a way to ADD effect to weapon via behavior?
Create Buff, Open Damage Response+ set chance to 1 change Location from Defender to Attacker, look at "Require Effect Array", Add your weapon effect there. You can leave it blank if you want to spawn this effect every time your unit deal damage (with any effect, even abil), Put in "Handled" your special effect (enchantment)
@abvdzh: Go
Thx again =) This editor makes me mad, so easy ways to do stuff, but not obvious if u dont know where to look.
Dont sure, maybe i lack of english knowledge, but when i read field hints it's purpose still remains unclear for me in most cases =(
P.S. i found another way - just disable damage kind: Spell/Splash but Ranged/Melee should be enabled. So u don't need to specify every weapon effect in "Require Effect Array".
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I try to make behavior which will add a specific impact effect to weapon which unit already has. But i can't make it universal.
The one way i found - is adding effect to every weapon initially but make it restricted via validator, and it rly sucks =(
Is there a way to ADD effect to weapon via behavior?
Yes, it is
Create Buff, Open Damage Response+ set chance to 1 change Location from Defender to Attacker, look at "Require Effect Array", Add your weapon effect there. You can leave it blank if you want to spawn this effect every time your unit deal damage (with any effect, even abil), Put in "Handled" your special effect (enchantment)
@abvdzh: Go Thx again =) This editor makes me mad, so easy ways to do stuff, but not obvious if u dont know where to look. Dont sure, maybe i lack of english knowledge, but when i read field hints it's purpose still remains unclear for me in most cases =(
P.S. i found another way - just disable damage kind: Spell/Splash but Ranged/Melee should be enabled. So u don't need to specify every weapon effect in "Require Effect Array".