Hello,
So I want to create system where building would be able spawn units even if it is surrounded(blocked) by other buildings. In that case the building should spawn unit in the nearest possible location with no "No Placement" error.
I want to be able to do this without using other spawning triggers than the one which uses buildings' train ability.
What I am aware of is that its possible to make "create unit effect" with "ignore blockers" flag, however I don't know how to utilize this. Could somebody explain me? or should I use some other approach
Necro as hell, but i have the same question. Is it possible to make buildings able to spawn the trained unit even if its blocked by other stuff like cliff.
Just a savage idea, probably not indicated for a melee map : you could produce only dummy flying units, then replace them as soon as they are created by the real units which should "go" by themselves out of the unpathable area. Not tested.
Hello, So I want to create system where building would be able spawn units even if it is surrounded(blocked) by other buildings. In that case the building should spawn unit in the nearest possible location with no "No Placement" error. I want to be able to do this without using other spawning triggers than the one which uses buildings' train ability. What I am aware of is that its possible to make "create unit effect" with "ignore blockers" flag, however I don't know how to utilize this. Could somebody explain me? or should I use some other approach
Medardas
Necro as hell, but i have the same question. Is it possible to make buildings able to spawn the trained unit even if its blocked by other stuff like cliff.
Just a savage idea, probably not indicated for a melee map : you could produce only dummy flying units, then replace them as soon as they are created by the real units which should "go" by themselves out of the unpathable area. Not tested.
@Kloupz: Go
thank you for the idea but that wouldn't be good for my map as those units in my map must remain on the same cliff lvl all the time.