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    posted a message on Animations

    @SoulTaker916: Go

    mmm, what do you mean by throw words? and does tga work as full animation?

    Posted in: Triggers
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    posted a message on Animations

    Hello, I did try to ask this in artists threads however they redirected me here. Hence the question. How it is possible to do animated boarders/frames for dialog? Or any kind of UI/dialog animation? Is looping through different images really the only way?

    What I tried was to create animation with PS and save it as dds file which I later imported an used as frame, no success.

    Posted in: Triggers
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    posted a message on Animated Frames

    wow, you sure? seems terribly inefficient...

    what about Strikers game as an example, have you seen it? dialog frames initialization there is awesome

    Posted in: Artist Tavern
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    posted a message on Animated Frames

    Hello,

    Could anyone direct me the right way on how to make animated frames for arcade maps? E.G. I have dialog with check boxes, buttons, etc. and I want to have its frame to have passing light effect. I did create an image in dimensions of the in-game dialog and applied needed animation using photoshop, lastly it was saved in dds format. My first attempt was to set this image as dialog image via triggers and set according animation time, unfortunately it didn't work. Any ideas?

    Posted in: Artist Tavern
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    posted a message on Army Button Customization

    Hello,

    I wonder if it is possible to customize what Army button does (and its icon)? Furthermore is it possible to add additional buttons like that? If it is, maybe someone could direct me to corresponding tutorials.

    Posted in: UI Development
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    posted a message on Ignore blockers

    Hello, So I want to create system where building would be able spawn units even if it is surrounded(blocked) by other buildings. In that case the building should spawn unit in the nearest possible location with no "No Placement" error. I want to be able to do this without using other spawning triggers than the one which uses buildings' train ability. What I am aware of is that its possible to make "create unit effect" with "ignore blockers" flag, however I don't know how to utilize this. Could somebody explain me? or should I use some other approach

    Medardas

    Posted in: Data
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    posted a message on LF dev team: CF reimagined adapted remake for SC2

    Hey! A little bit about Castle Fight(CF). CF is a stationary strategy custom map in WC3 which, some say, is second by popularity only to Dota. The game was created by eeve however due to unknown reasons further development was discontinued.

    Hence we can not let a great game to be forgotten, the idea is to create an adapted reimagined remake of CF game for the Starcraft 2 in European servers (for now). The time is perfect because there are currently no remakes that even closely resemble currently value of CF, furthermore SC2 itself is on a boom now, with release of successful new patch a lot of professionals say that this year is going to be a peak of SC2 popularity.

    Now for works to begin I wouldn't mind to be accompanied by someone who has passion for wc3/sc2/cf games and is well versed either in C or other OOP languages(yes I know that galaxy is not exactly oop) or, in perfect situation - JASS or Galaxy. Also someone with some kind of 3d graphics design background would be of great help.

    There is no rush whatsoever, the development would be happening during free time and expected release of first version can be in more than half a year.

    For those who do not know, blizzard politics on new maps for SC2 is also very encouraging. They give advertisement for successful mods in their official site and in-game news section. So in best case, the work would certainly could bear some results that could even look great on CV.

    Posted in: Project Workplace
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