I need an object to fall steadily until it hits the ground. Is this possible? I just played the campaign and saw that Blizzard kind of did this with the flying mercenaries 'dropping' from the sky. Would be sweet if it could be activated through triggers somehow.
@Neonsz: Go If you mean the mercenaries' and MULEs' drop pods, those are actually an animation on the model itself. There's nothing there checking collision or height or anything like that.
The "Modify unit" effect has a height setting and a height time (the time it takes to travel this height). Make the height negative to make it drop over time. To make a unit start really high, use a SOp attachment actor (local offset) attached to the unit in question's actor. Then apply a behavior to it that has your Modify unit effect. The end result will be sorta like the rock falling like this video:
I need an object to fall steadily until it hits the ground. Is this possible? I just played the campaign and saw that Blizzard kind of did this with the flying mercenaries 'dropping' from the sky. Would be sweet if it could be activated through triggers somehow.
@Neonsz: Go If you mean the mercenaries' and MULEs' drop pods, those are actually an animation on the model itself. There's nothing there checking collision or height or anything like that.
@Neonsz: Go
The "Modify unit" effect has a height setting and a height time (the time it takes to travel this height). Make the height negative to make it drop over time. To make a unit start really high, use a SOp attachment actor (local offset) attached to the unit in question's actor. Then apply a behavior to it that has your Modify unit effect. The end result will be sorta like the rock falling like this video:
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Exactly what I needed. I'd like the object's shadow to be right underneath it, so the light source should be right over it. Any way of doing that?
Use an attached Omnilight model?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg