EDIT: Instead of making a new post I'll just reuse this one.
I'm making an ability. It creates a mine under the unit that uses it. I would like the unit to continue to move even if I use the ability. I have set the 'allow movement' flag on (I'm not sure this does what I think). There are no casting times. However, when I set the unit to move across the map and then hit the ability, the unit will stop moving. This isn't what I want!
In your ability - arc field, it's default 0, or should be... make that 360.
scroll down to stats - flags and make sure Allow Movement, No Deceleration and Transient are checked. I just tried this out with queen transfusion and I was able to transfure while patrolling out of attack range but within cast range WITHOUT interrupting / overriding the patrol order.
In your ability - arc field, it's default 0, or should be... make that 360.
scroll down to stats - flags and make sure Allow Movement, No Deceleration and Transient are checked. I just tried this out with queen transfusion and I was able to transfure while patrolling out of attack range but within cast range WITHOUT interrupting / overriding the patrol order.
Wahaha, you are my hero.
EDIT: I had a bunch of stuff I was having trouble with, but I actually solved most of it. The only problem I'm not really sure how to approach is this one:
I want the mine to 'arm' itself, and then explode when anything is with x range of it (ally, or enemy). I currently have the mine scroll through colours (green, yellow, red). I'd like it to be actived/armed only after it has reached red (the last timer expires).
EDIT: Instead of making a new post I'll just reuse this one.
I'm making an ability. It creates a mine under the unit that uses it. I would like the unit to continue to move even if I use the ability. I have set the 'allow movement' flag on (I'm not sure this does what I think). There are no casting times. However, when I set the unit to move across the map and then hit the ability, the unit will stop moving. This isn't what I want!
@Farmrush: Go
In your ability - arc field, it's default 0, or should be... make that 360.
scroll down to stats - flags and make sure Allow Movement, No Deceleration and Transient are checked. I just tried this out with queen transfusion and I was able to transfure while patrolling out of attack range but within cast range WITHOUT interrupting / overriding the patrol order.
Wahaha, you are my hero.
EDIT: I had a bunch of stuff I was having trouble with, but I actually solved most of it. The only problem I'm not really sure how to approach is this one:
I want the mine to 'arm' itself, and then explode when anything is with x range of it (ally, or enemy). I currently have the mine scroll through colours (green, yellow, red). I'd like it to be actived/armed only after it has reached red (the last timer expires).
Ideas?