So I keep trying to redirect a missile using the redirect missile effect, but for some reason I can only seem to do it on the Y and Z planes, a missile will not turn :S
Also, does anyone know of a method to simulate collision and bounces, as seen in Eiviyn's awesome video here:
I know it can be done via triggers, was wondering if there was a data method, seeing as Eiv commonly uses data, I'm guessing thats what happened thar.
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
A Redirect Missile effect should redirect it on the point or unit you specify. It is usually not limited to specific planes. I am not sure, if I understand the problem correctly. When I redirected a missile targeted on a specific unit to another unit, it just changed direction and followed that unit, as expected.
Eiviyn stated, that this particular video was almost 100% data, the projectiles are units moved via force effects. Collision is probably done via periodic search effects on these units, bounces apply force effects etc.
thas what I was thinkin, though I then tried applying forces to missiles and for some reason couldn't move em, so now I suspect that they are in fact dummy units pretending to be missiles with dummy movers. "units moved via force effects" as you say, or at least using a different throw type than the missiles I was testing with.
I made a trigger that redirects missiles you have in play to the location of your mouse, when you move said mouse for testing purposes, the missiles would move along the Y plane, but they would not turn toward the mouse on the X plane, I used a couple different missiles/movers for testing with the same result
So then I figured that the units are moving via behavior that periodically applies a force effect on them toward their current facing, then you can just use basic unit collision to make them not face each other, soooo been working on testing that out
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
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Hey gais, couple questions har
So I keep trying to redirect a missile using the redirect missile effect, but for some reason I can only seem to do it on the Y and Z planes, a missile will not turn :S
Also, does anyone know of a method to simulate collision and bounces, as seen in Eiviyn's awesome video here:
I know it can be done via triggers, was wondering if there was a data method, seeing as Eiv commonly uses data, I'm guessing thats what happened thar.
A Redirect Missile effect should redirect it on the point or unit you specify. It is usually not limited to specific planes. I am not sure, if I understand the problem correctly. When I redirected a missile targeted on a specific unit to another unit, it just changed direction and followed that unit, as expected.
Eiviyn stated, that this particular video was almost 100% data, the projectiles are units moved via force effects. Collision is probably done via periodic search effects on these units, bounces apply force effects etc.
@Kueken531: Go
thas what I was thinkin, though I then tried applying forces to missiles and for some reason couldn't move em, so now I suspect that they are in fact dummy units pretending to be missiles with dummy movers. "units moved via force effects" as you say, or at least using a different throw type than the missiles I was testing with.
I made a trigger that redirects missiles you have in play to the location of your mouse, when you move said mouse for testing purposes, the missiles would move along the Y plane, but they would not turn toward the mouse on the X plane, I used a couple different missiles/movers for testing with the same result
So then I figured that the units are moving via behavior that periodically applies a force effect on them toward their current facing, then you can just use basic unit collision to make them not face each other, soooo been working on testing that out