- So I`ve created an ability for my Jim Raynor Hero
Here is the tooltip INGAME:
Surrounds you with a shield that can absorb 200 damage. Ability can only be used once every 60 seconds.
Here is the tooltip from the data editor:
Surrounds you with a shield that can absorb <d ref="Behavior,JimRaynorDefensiveMatrix,Modification.VitalMaxArray[1]"/> damage. Ability can only be used once every <d ref="Abil,JimRaynorDefensiveMatrix,Cost[0].Cooldown.TimeUse"/> seconds.
But the thing is that I have have made 3 levels of the ability with adding a few more index in the Cost+ tab under the ability tab.
My guess is that Cost[0] means it takes information from the first index (level 1).
But what do I type into the tooltip to make the tooltip scale with the levels Cost[1] and Cost[2] ?
- So I`ve created an ability for my Jim Raynor Hero
Here is the tooltip INGAME: Surrounds you with a shield that can absorb 200 damage. Ability can only be used once every 60 seconds.
Here is the tooltip from the data editor: Surrounds you with a shield that can absorb <d ref="Behavior,JimRaynorDefensiveMatrix,Modification.VitalMaxArray[1]"/> damage. Ability can only be used once every <d ref="Abil,JimRaynorDefensiveMatrix,Cost[0].Cooldown.TimeUse"/> seconds.
But the thing is that I have have made 3 levels of the ability with adding a few more index in the Cost+ tab under the ability tab.
My guess is that Cost[0] means it takes information from the first index (level 1).
But what do I type into the tooltip to make the tooltip scale with the levels Cost[1] and Cost[2] ?
@Azizh: Go You can set a different button for each level in your ability.
Thanks man, just sortet it out.
Actually I did not sort it 100%
I managed to figure out how to change the tooltip on the actual LEARN button (level 2 & level 3) but not on the actual USE ABILITY button.
So if anyone has any inputs I`ll be glad to hear!
No worries, figured it out :P