I have probably around 72 custom abilities in my map, and right now they seem to be unbalanced cost wise. Is there anything I can use as a reference for what a standard cost of certain abilities are. Example: Attack abilities would cost _ percentage of the total energy, while healing ones would cost _ percentage of the total energy of the unit.
IMHO, you should balance ability costs by things like how often you want players to have to go out of combat to restore their combat resource. Play around a bit with each character, adjust the costs and fiddle with the cooldowns. Balance doesn't mean things have to be the same; if you want your map to be interesting, you might want one character to be very resource dependent and another not to be.
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I have probably around 72 custom abilities in my map, and right now they seem to be unbalanced cost wise. Is there anything I can use as a reference for what a standard cost of certain abilities are. Example: Attack abilities would cost _ percentage of the total energy, while healing ones would cost _ percentage of the total energy of the unit.
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@fishy77: Go
IMHO, you should balance ability costs by things like how often you want players to have to go out of combat to restore their combat resource. Play around a bit with each character, adjust the costs and fiddle with the cooldowns. Balance doesn't mean things have to be the same; if you want your map to be interesting, you might want one character to be very resource dependent and another not to be.