I have a hero and a "Toss Grenade" ability that he can learn 3 levels of. I want the 3 levels to deal increasing amounts of of damage.
I know the "Toss Grenade" ability has an effect called "Tychus - Toss Grenade (Damage)". I duplicated it 3 times, changed the damage dealt for levels 2 and 3. Then I modified the "Effect - Cursor Effect" field of the ability, and put in the 3 effects in order from level 1 to level 3. I tested it, but it doesn't work.
The effect - cursor is used only for the target indicators (the circles marking all targets hit by the spell)
The only pure data editor way to do this is to duplicate the launch effect as well and link it to the duplicated damage effects. Then add all launch effects to the ability - effects field.
For a trigger solution, look at the other thread you posted in.
Hi Kueken531. Thanks again! I'm gonna try the solutions you suggested. I'll post back here when I get it to work. Thanks for helping me out again!
[ Edit ]
Kueken, your suggestion worked. I think your trigger solution would be faster to implement than the pure data editor way. I'll have to learn how to use triggers in the future. This time, I had to duplicate a couple of effects and events (3 times each) to get everything to work.
But now my baby Tychus does 3 levels of damage! Whooo haaa! Thanks again, Kueken!
I have a hero and a "Toss Grenade" ability that he can learn 3 levels of. I want the 3 levels to deal increasing amounts of of damage.
I know the "Toss Grenade" ability has an effect called "Tychus - Toss Grenade (Damage)". I duplicated it 3 times, changed the damage dealt for levels 2 and 3. Then I modified the "Effect - Cursor Effect" field of the ability, and put in the 3 effects in order from level 1 to level 3. I tested it, but it doesn't work.
Could someone explain to me how to get this done?
The effect - cursor is used only for the target indicators (the circles marking all targets hit by the spell)
The only pure data editor way to do this is to duplicate the launch effect as well and link it to the duplicated damage effects. Then add all launch effects to the ability - effects field.
For a trigger solution, look at the other thread you posted in.
Hi Kueken531. Thanks again! I'm gonna try the solutions you suggested. I'll post back here when I get it to work. Thanks for helping me out again!
[ Edit ]
Kueken, your suggestion worked. I think your trigger solution would be faster to implement than the pure data editor way. I'll have to learn how to use triggers in the future. This time, I had to duplicate a couple of effects and events (3 times each) to get everything to work.
But now my baby Tychus does 3 levels of damage! Whooo haaa! Thanks again, Kueken!
What thread was this trigger solution in?
Here.
Note, that I used galaxy script, but it should be perfectly possible using Gui (just looked, the UnitDamage action exists in gui, too)